Yannik Haustein

Assetto Corsa EVO - How Marco Massarutto & Kunos plan to get it RIGHT

Assetto Corsa EVO will launch in Early Access on 16th of January 2025. We interviewed Marco Massarutto, Co-Founder and Executive Manager at Kunos Simulazioni, about the detailed plans for AC EVO in terms of gameplay, mod support, features, console release and more - including community questions!
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Great interview! Thank to both of you guys. I'm happy Marco give quite clear answer about the mods and it looks like Kunos are very ambitious with their plans on other elements of the game.

I have a one question @Yannik Haustein : can you tell us how the collision and damage systems looks like or we have wait to early access? I ask because in a one moment of a video the car spins (I'm not sure if the wall was touched) but didn't noticed any change after it. I am quite sure Kunos will give us a great game but what sometimes hurts me in AC or ACC is car damage system. It looks not so punishment like it was for example in AMS2 where you can simply destroy your car significialy and Project Cars 2 have (on todays standards) also very good visual damage.

BTW Rain looks like in the Driveclub sometimes;)
 
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Great interview! Thank to both of you guys. I'm happy Marco give quite clear answer about the mods and it looks like Kunos are very ambitious with their plans on other elements of the game.

I have a one question @Yannik Haustein : can you tell us how the collision and damage systems looks like or we have wait to early access? I ask because in a one moment of a video the car spins (I'm not sure if the wall was touched) but didn't noticed any change after it. I am quite sure Kunos will give us a great game but what sometimes hurts me in AC or ACC is car damage system. It looks not so punishment like it was for example in AMS2 where you can simply destroy your car significialy and Project Cars 2 have (on todays standards) also very good visual damage.

BTW Rain looks like in the Driveclub sometimes;)
So far, the damage/collision system is apparently pretty rudimentary, and if I remember correctly, damaging your car was not possible in the pre-Alpha preview version. It'll come eventually, and I'd hope that means the Early Acess release.

Other than that, no strategic punts were employed by me, although I did get shoved off the track at Tamburello in Imola - so that seems to be about on par :D
 

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Shifting method

  • I use whatever the car has in real life*

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