update 17/06/2021
- slight change to the cockpit shaders there was quite
a lot of reflections on the windshield reduced those
and used an other shader to propagate light in the
cockpit.
Note this causes the glass of the cockpit to become
less visible in 'chase' cam mostly noticeable during
replays...
- shader list updated 17/06/2021
// ---- Created with 3Dmigoto v1.3.16 on Sat May 29 21:31:13 2021
---------- 2D5FC12A8154B152-PS_REPLACE.TXT
// reduce intensity godrays
---------- 41F61C7749E74047-PS_REPLACE.TXT
// slightly reduce overbirght sky
---------- 6032683FBFE9B5CD-PS_REPLACE.TXT
// increase global illumination effects interior car
---------- 9417A4F62A855840-PS.TXT
// windscreen increase light exterior when in cockpit
// reduce mud and reflections windscreen also effects tint and gloss windscreen other cameras
---------- DDE4FC72A3342F2D-PS_REPLACE.TXT
// decrease darkness enviroment tonemap effects all cameras
---------- E13FFC417273505F-PS_REPLACE.TXT
// reduce distance fog