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Woodgreen Raceway Park 2016-06-21

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This is my first conversion from rFactor to Assetto corsa :)
Made it to learn about 3D graphics for games. It is a work in progress for now. No AI, good for practice and hot lapping. Hope you like it!
If you find any bugs, please let me know.

The track was originally made by Matt Huston. Wanted to contact him for authorization but unfortunately his web site is off-line and I can't find on-line any address to contact him. So Matt if you are reading this I hope you approve my conversion.

About the track:
Fictional race track. Reminiscent of the Indianapolis Motor Speedway, the track provides 4 unique corners tied together with short shoots and runs in at about 1.13 miles (1.83 km).

Length: 1.13 miles (1.83 km)
Banking: Front Stretch - 2 degrees, Corners - 10-11 degrees, Short shoots - 5-6 degrees

Woodgreen_Oval_loading.jpg

Latest reviews

Premium
As far as RF1-to-AC conversions go, I have seen far better. In fact, the track is barely usable in its current state.

>>> Only one Grid Slot, meaning it's only good for hotlaps; which for an oval is not particularly interesting
>> Pit area is in the infield paddock and not the actual pit lane
>> No Mini-map by default, and using Content Manager's tools to create a mini-map means the pitlane and apron show
> Bugged model in the map creating a towering pillar in the background
>> Texture transparency on Catch-fences not properly implemented, with the catch-fence texture either not appearing at all or appearing with a black border that hides everything but the apron and pitlane
> Map visuals generally lacking with missing crowds and washed-out textures


It's a shame too, as this "Baby Indy" is relatively unique; AFAIK there are no other Mile Oval-sized Squovals in AC yet and with cars like Juise's '34 Ford Coupe Legend, RSS' Hyperion and Pessio's EuroNASCAR we're starting to get a decent roster of oval racers

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ZEN-KO
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