Wicklow Mountains, Ireland

Wicklow Mountains, Ireland 1.1.0

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Update v1.1.0
- added new section of road -- the L1036 to R759 (north of Roundwood)
- Lynhams of Laragh facelift
- Annamoe house (The Rectory) improvement
- Roundwood Inn improvement
- reflective windows and lighting on generic houses
- misc texture & model improvements, added objects
- more details and better road textures in the mountains area

Screenshots1.png


As always, please send me your requests or suggestions! - Jake
I consider this now a full version. I will continue to work on it, but more towards optimizing and enhancing the current scenery. I'm going to be moving it out of RTB and into 3DS Max.

- added 5 km more of roads, going north from Roundwood to re-connect back to the Sally Gap lap.
- general improvements
- minor optimizations

As always, please send me your requests or suggestions.

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Update v0.9.4

- created the village of Roundwood
- added a new stage (Section 5), which is point-to-point from Roundwood to Laragh - it also has 24 pits in two car parks (for MP)
- Alekabul has created a layout with two-way traffic between Roundwood & Laragh
- added more roads with better road textures
- general improvements
- minor optimizations

Screenshot_ireland_diffin_toyota_altezza_highrise_wicklow_m_26-5-121-20-54-56.jpg
- added 8.8km of freeroam roads by extending the R755 north from Laragh past Annamoe
(I recommend Track Map Display to find and navigate the new roads)
- changed the location of the pits, on the Full layout, to the rear pub car park
- some minor accuracy corrections of the main circuit
- fixed more issues, worked with @silvercross & @alekabul
- minor improvements all over

I intend to continue the march north and create the town of Roundwood next. I also plan to improve the road textures.

As always, please send me your requests or suggestions!

Screenshot_abarth500_wicklow_m_17-4-121-10-36-42.jpg
- Full racing AI clockwise and anticlockwise by @alekabul -- the AI drivers are configured to optimally use the track and to give way where they can

- added small area of Laragh (south-west of the Glendalough Green cafe), including a pub and parking lot
- added another route to the pits, through a private forest road and then down an R-road

- fixed many issues, worked with @akekabul, @silvercross, @Atrupelador and others (thanks everyone!!)
- corrected track darkness and sun direction using values provided by @NightEye87
- increased detail on mountains in S1, working with @Chris Kennedy
- added more shadows, misc details and texture improvements

Note that x4fab has released a preview (Patreon-only) build of CSP that is supposed reduce the FFB shaking for large tracks (lights-patch-v0.1.74-preview33-full).
This a very small update:

- fix the "Wrong way" issue on the Full layout (thanks to @Atrupelador for testing)

- changed to 48 pits (thanks to @silvercross for testing)

A much better AI and other fixes are on the way.
Known bugs, just found:

- Section 2 Finish sign wrongly positioned at parking lot (next to a van), it should be at the Sally Gap intersection (with all of the signs)
- Invisible wall (collider) under the street lamp at the Finish line of Section 4/Full

Will be fixed at next update.

Please report any other found bugs.

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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