I've always wanted to get a more accurate sense of the tire grip status in games, so I created a wheel slip/lock indicator. Big shout out to Rangey Rover for the slip-angle calculation, and a huge thanks to viper4gh for the LngWheel slip calculation. I tried to combine these two algorithms, incorporating the calculation of side slip (simplified simulation) into the tire grip calculation, all to ultimately serve the shakeIt Motor in simhub. This way, my pedal can alert me to react more effectively when the tire loses grip.
This overlay and the ShakeIt Motor custom script are compatible with the following games:
First off, I made two overlays using SimHub to visually display the tire grip status:
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If you decide to use the tire grip vibration in ShakeIt Motor, I've added a ShakeIt Motor profile. Once you import it, you can start using it. However, you'll need to manually assign two custom effects ("wheel lock" and "wheel slip") to your pedal motor in the Motors Output tab.
And also, you can tweak the output curve to get a better result.
For a more personalized touch, you can adjust the beginning part of the script for each wheel by clicking the "EDIT" button.
This overlay and the ShakeIt Motor custom script are compatible with the following games:
- EA WRC 23/24
- Richard Burns Rally
First off, I made two overlays using SimHub to visually display the tire grip status:
- wheel lockup - Red progress bar on each tyre icon
- wheel Slip - Blue progress bar on each tyre icon
- slide maybe - Slender red progress bar in the middle
- Understeer - Yellow curve
- Oversteer - Blue Curve
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If you decide to use the tire grip vibration in ShakeIt Motor, I've added a ShakeIt Motor profile. Once you import it, you can start using it. However, you'll need to manually assign two custom effects ("wheel lock" and "wheel slip") to your pedal motor in the Motors Output tab.
And also, you can tweak the output curve to get a better result.
For a more personalized touch, you can adjust the beginning part of the script for each wheel by clicking the "EDIT" button.
- wheelIdx - Whick wheel to apply
- wheelSlip - Defining whether the wheel status is skidding or locking up (usually, skidding and locking up are implemented as two separate custom effects)
- Constants - These include some variables that might affect the final outcome. You can tweak them according to your needs.