Washington DC Street Circuit (RMi_wood) New AI

Washington DC Street Circuit (RMi_wood) New AI 1.01

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Here is a complete AI reworking for RMi_wood's recent Washington DC Street Circuit conversion from Grid: Autosport.

Due to RaceDepartment's rules on content, I cannot link the track - please reference Breathe's list (under the "Fictional" tab) or the GTP forums for the track itself. It is a fantastic conversion, but the AI was a little slow.

The AI was tested with both the Audi TT Cup and the RSS Lamborghini GT3 EVO. AI is about 4-4.5 seconds faster in the EVO than the stock AI, and accidents are still very rare.

Enjoy.

screenshot_tatuusfa1_rmi_gridas_washington_3-5-121-1-56-6-jpg.1008480


NOTE: The AI start issue has been fixed by the latest CSP Preview release (04/06/24). This AI now starts properly, tested with 5 different cars. I'm thus updating this to 1.0 (Final). Please use the Discussion thread for any changes that may benefit this AI.

Cheers.

Latest updates

  1. Pit Lane Fix

    Reverted to RMi's original Pit Lane after my more precise entry and exit points failed to...
  2. 1.0 - Start Issue Fixed.

    Thanks to Custom Shaders Patch's new release (04/06/24), the start issue that I previously...

Latest reviews

AI Cars dont leave the pits
[X90]
[X90]
Hi there, thanks for the heads-up. I accidentally was fidgeting with the pit lane after this was released, perhaps to be a bit more precise. Seems as if that new pit-lane AI doesn't work properly. I've updated the resource - in your case, since you downloaded this already, what you can do is go to the ...rmi_gridas_washington/fwd/ai folder, delete "pit_lane.ai", and rename "pit_lane.ai.orig" to "pit_lane.ai". That's RMi's original pit lane, and should function just fine. Cheers.

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[X90]
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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