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Veh File Generator, with Microsoft Excel 1.00

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This Microsoft Excel VBA macro utility was constructed, as a way to partially addressing the challenge brought up in the following thread (link). The thread deals with trying to hold a single player race, when there’s not enough unique skins/veh files with different numbers, to hold a high grid race with cars of each class possessing a similar pace.

Many circuits in rFactor 2 have a pit spot limit of around 25, requiring 2 or 3 cars to share a pit if one wishes to hold a 40+ grid race. This utility gives users the option to automate the assigning of vehicle numbers, and pit groups. A text file containing the pit group order block, commonly seen in a track’s .GDB file, can be generated as well.

If a user decides to leave ‘vital attributes’, such as driver, class, or category, blank, this uses the existing value from the imported source veh file.

I’ve been able to successfully use this with the GT3 World Series and Enduracer 2.0 mods.

The 2 minute video gives a quick preview of the utility’s capabilities, but I advise users to read at least one of the included guides (preferably the 2nd), and skim the other before using the utility.

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Author
Ken Tegrum
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86
File size
2 MB
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2,340
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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