The surface has been rebuilt for higher accuracy to the scan, as well as to allow for multiple new layouts. There are 2 new ones; Competition, which extends Turn 1 down to the south to a hairpin, and Long, which extends out to the west to another hairpin.
I've added CSP 3D trees to the track. They require CSP to show up. They are based on 3D models that I generated using Tree It. They are not allowed to be reused in other tracks without my permission.
The ext_config.ini now includes lights for evening and nighttime racing.
I've also added a few buildings to the track, such as the rental kart shed made from shipping containers, the WKA trailer, and a few other objects.
The walls of the track (tires and Tecpro) now have collision.
All textures have been converted to DXT1 DDS, but most of the buildings have not yet been downsized from their original 4K baked resolutions.
There are AI lanes and side lanes for all layouts, but the AI still don't handle very well due to the track's small and twisty nature.
I believe I fixed the online session disfunctionality, but this will require real-world testing. Please let me know if it doesn't work online, and I will try my best to quickly fix it.