Ultra+ Resolution & Raytracing & Niagara Partical System & dlss Support

Ultra+ Resolution & Raytracing & Niagara Partical System & dlss Support 1.60

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some improvements on shadow, shadow vision, calculating, performence
MAX becomes higher and some more resolution entrys
MED become finetuning with resolution entrys
MIN becomes finetuning for lower resolution entrys
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It needto say some words to this update.. i think i have near reach the maximal settings for resolution for this game and pc hardware.
for that i have made decision to split the mod in 3 resolution settings to give every one the option the choice his best resolution/performence.

i call it MAX, MED and MIN! to understand this, you get still all effects from raytracing, niagara, fx and dsll, but in different resolution levels.
the reason is the max setting increase the usage of you pc/graphic card really hard.

the mod increase all resolutions, lights, shadows, water, raytracing, global world, ambient, anti alaising, deep field, ranges
the factor between the version is round about

min->med 2x
med->max 4x

not everyone will or need maximum of all when the pc is on or over the limit. but for high end graphic fans is that a dream against frontier setting.

other thing what i have checked over the time is, that some tracks or trackparts are overloaded with details, buildings, water, light/shadow , small part that you there get some fps breakdowns. that get you with my mod and without my mod. with mod is more visible cause you run on maximum settings. but that can only fixed if frontier or a modder rebuild the track. thats not a prob of the mod itself.

this zip have now all 3 versions, you can choice what the best is for you.

changings:
resolutions max, fps improvents, memory optimations
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updates and tuning Lumen, Reflection, Lights, Deep Resolution

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on Raytracing, Shadow, Deep Resolution, Lights, Ambient Occlusion

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some optimations for High Resolution and Full Detail in Deep field

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finetuning and resolution stabilizations
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im not sure that was overall but the most was low setting or there was no setting, now is all particles on maximum for everyone

- you see now much more sparks by every ground touching carbody..
- you see dirt/sand particle high around car as dust cloud if driver fail curve and going outside track.
- if drivers leave track close on dirt, you see much particle in air and falling back on track..(see last pick, dirt particles on track and going up in air when car drives through the sand on track..
- if driver have (fullspeed) blocked tyres and run outside track you see big fogclouds around tires..
-if car crashing into other car could you see damage clouds and sparks and many small parts around impact point
-on podium you see now full champus fountain

-rain full limit particles in air and on track , high fountains behind cars actually not possible, probably hardcode limits

maybe could you see this one or other one before this mod here, but thats in relation to graphiccard and hardwaresetting..
now should see everyone and much more then original frontier setting

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update
raytracing reflection, shadows,lights
shadow reflections, effects

anti aliasing qualtiy updates
upscale updates
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bug fix vision
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Fine Tuning Raytracing, Shadow, Deep view, Reflections
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some optimation settings for DSLL support
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Updaten Deep Field, Shadow fixed, Vision optimations, dsll options for better vision

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optimation on raytracing, deepfield graphic range and detail lvl,
niagara partical system active for global effects.. rain, water, smoke fire, and sparks.. and enable in relation with raytracing.

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Raytracing optimations, Global Illumination changes, Ambient Quality,
Deep field increses, Shadow optimation,Screenspace filter optimation
Updated raytracing

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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