Are you also quite sickened of all the 1 stop strategies in the game? If you are not playing a 100% race, then a 2 stop will always be slower.
Look no more!
This is the mod used by aarava in his latest videos!
For F1 23 I did a tyre mod aswell which from my own POV suceeded quite a lot, however I never published it because it was at the end of F1 23 I finished it.
F1 23 was a simple game in term of tyre modding, because all the tyres were quite close to eachother and the tracks did not really have an impact on the wear of the tyres, so all you had to balance was the pitstop time. This has changed a lot in F1 24.
Instead of increasing the general wear rate I instead have modified each compound to my exact liking. This makes the AI more adaptable to the different tyres and increases strategy options.
Results:
I have done this with the driver career in mind, using williams as my go to test car. As I myself always drive 50% races, all development and testing is done on that distance.
I have tested 14 tracks and out of those 6 were 1 stoppers, 6 were 2 stoppers and 2 were either.
Known issues:
Tyre preview
As one can see from the above graph, the softer compounds lose much less grip in the early stages of the tyre wear, however at some point they drop totally off the cliff.
This is to encourage starting on softs to get some early and easy overtakes or to make a change to softs, to do some fast laps. The harder compounds start with less grip and will over time make up for it furthermore in some races it can make sense to over extend the compounds to gain some increased grip level from the graining which have been teared off.
Feel free to leave a review and come with any feedback
Extra Information:
I will try and do my best to update this mod, however it can take some time.
Look no more!
This is the mod used by aarava in his latest videos!
For F1 23 I did a tyre mod aswell which from my own POV suceeded quite a lot, however I never published it because it was at the end of F1 23 I finished it.
F1 23 was a simple game in term of tyre modding, because all the tyres were quite close to eachother and the tracks did not really have an impact on the wear of the tyres, so all you had to balance was the pitstop time. This has changed a lot in F1 24.
- Tracks now have a high impact on the wear of the tires.
- The driver have a high impact on the wear of the tires.
- The softer compounds in general have a higher gap between them, making C5 compared to C4 quite weak.
- Increase the amount of 2 stop races to increase excitement.
- Increase the efficiency of the softer compounds, make them usefull but in a new way.
- last, but hardest, make a 2 stop strategy only a few seconds faster than a 1 stop strategy. This is to create incentive for driving to conserve tires.
Instead of increasing the general wear rate I instead have modified each compound to my exact liking. This makes the AI more adaptable to the different tyres and increases strategy options.
Results:
I have done this with the driver career in mind, using williams as my go to test car. As I myself always drive 50% races, all development and testing is done on that distance.
I have tested 14 tracks and out of those 6 were 1 stoppers, 6 were 2 stoppers and 2 were either.
Amount of stop | Amount of tracks | Description |
1 stop | 6 | 1 stop was the fastest |
2 stop | 6 | 2 stop was the fastest |
1 or 2 stop | 2 | either, would depend on car |
- Much of the 2 stop races are almost always done on a MMH or HHM
- This can be perceived as dull, however it does create more excitement than MH or HM.
- I will try to work on this, over time however due to every track is very different, it has been much less predictable how any changes will affect the calendar.
Tyre preview
As one can see from the above graph, the softer compounds lose much less grip in the early stages of the tyre wear, however at some point they drop totally off the cliff.
This is to encourage starting on softs to get some early and easy overtakes or to make a change to softs, to do some fast laps. The harder compounds start with less grip and will over time make up for it furthermore in some races it can make sense to over extend the compounds to gain some increased grip level from the graining which have been teared off.
Feel free to leave a review and come with any feedback
Extra Information:
I will try and do my best to update this mod, however it can take some time.
- You are all free to download it, however if you are using it any videos it would be much appreciated if you were to leave a link to the mod.
- Please, do not distribute the mod as your own, I have created several enigmas in the code as a trademark.
Yes, currently it will affect it making some of the 2 stops a 1 stop. I am not sure of the effects yet. However this will be different for each team over the course of the calendar making it different for every team. Plus it will be making some of the clear 2 stoppers just making them closer to a 1 stop.
It is an easy change to implement, but I rather see how it goes for now and if there is a clear indication that it ruins the mod it may be changed :)