Tyre wear mod: more strategies for 25% and 50% races (2 stops possible)

Tyre wear mod: more strategies for 25% and 50% races (2 stops possible) 1.6

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At last, I can share the update for F1 22 v1.09 with you. I spent the last week repairing my wheel and my game (still) does not work properly. Therefore, this took much longer than planned. Feedback, especially for 50% races (that I could not test personally) in the discussion section is welcome!

Changes:
- Tyre wear for 50% races increased from 30% to 35%
- R&D upgrades for 50% races are inactive again (they are active for 25% races)
I updated the mod for patch 1.08 and I removed the blockade of R&D tyre wear upgrades, so there are more strategies on the field.

I also fixed a complicated bug that caused the car to have much less grip in corners.

This mod includes both the 25% and 50% races, so we can continue in this thread and disregard the other one.
Updated for patch 1.07 and added a donation link, since this has been taking so much time lately.
AI acceleration fix and 50% race length update! I integrated the AI fix for acceleration on straights into this mod as an option. Therefore, there are 4 versions. 25% and 50% with and without the AI fix (medium).

The 50% race length versions make sure you generally get a 2 stopper and also more variance in strategy choices by the AI. I tried to let you choose between a one and two stopper, but after 3 days of testing, I have to conclude that it is not possible for 50%.

The file is too big, so I split the mod and made another thread for 50% race lengths:
What has changed since 1.1?

- Better tyre wear for more variance in strategies, I am really glad with how it is now
- Changed tyre wear improvement in R&D so it has no effect, to keep the strategies perfect
- Changed minimum puncture chance 75% damage to 90% (this is important for 2 stoppers, especially when 50% races update arrives)
- Fixed McLaren not being updated
- Added the .xml files so you can add them yourself
I updated the mod for F1 22 v1.06 and increased the tyre wear from x1.5 to x1.6 (stock F1 22 is 1.0). I tested this new version on two tracks for now and I am very happy with the results. The results I had at Monza at 25% were perfect. 50% and 100% will absolutely benefit from this mod. However, I am not sure whether it is tweaked completely correctly for those lengths. Let me know your results and I can make versions for those as well if needed.

You can combine this mod with my other mod, Tyre damage becomes clearly visible: new shiny and smooth slowly to matte because of tyre wear 1.1. Copy that one over your files first.

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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