This very unfinished track is my first attempt in track building. I've never worked with any kind of 3D-Software before, so I started learning Blender from zero. Please consider that when you compare your favourite race horse with this limping donkey.
Requirements:
- Assetto Corsa as you bought it
- no mods are needed so far; SOL is recommended
Install: drop the twelve_oaks folder in the Assetto Corsa track folder. Done.
On board lap in a Lotus 3 Eleven (V.0.7.26):
Apologies for the recording quality. My old PC can't do more than 720p @ 60 fps.
This track will progress as I learn to work with Blender. Feedback in the DISCUSSION section is much appreciated. Thank you!
The Track
This is a fantasy track without reference. The idea was to create a track without boring parts. There are probably influences from the Nordschleife, my favourite and most driven track. On Youtube you find an interview with German Rally Ace Walter Röhrl. He says that rallying/racing is like skiing, slalom like. I created many corners for this track thinking of those very words, trying to make a layout that is very challenging, but has a certain flow when you've found a line.
To bring some rally elements into the race, there are some obstacles on the track. A cheap freight forwarder lost 3 containers, some rocks dropped on the road, there is a mini maze in the Kubrick tunnel and there is a small bridge pillar a tiny bit higher than the tarmac.
With way more than 10.000 kilometres on the track, I can say I'm not bored yet, far from it, and there is still almost no lap without mistakes. There are some tricky corners/sections.
Best to be raced at 6 pm (the whole track is optimized for it).
Both tracks have AI support, 20 pit boxes and replay cameras.
The painting for the fictional main sponsor and another one - as distraction before a corner - are my work, I didn't lift them.
Kerbs are track.
Recommended cars:
Lancia Delta S4, Ford Sierra RS 500 (Group A/DTM), Lotus 3 Eleven, Nissan GT-R GT3
Big thanks to Lilski for his great tutorials and to the helpful voices @ assettocorsamods.net where I most often got referred to when I googled desperately for answers, to Kunos for this awesome simulator and to the great community in this great place.
Requirements:
- Assetto Corsa as you bought it
- no mods are needed so far; SOL is recommended
Install: drop the twelve_oaks folder in the Assetto Corsa track folder. Done.
On board lap in a Lotus 3 Eleven (V.0.7.26):
Apologies for the recording quality. My old PC can't do more than 720p @ 60 fps.
This track will progress as I learn to work with Blender. Feedback in the DISCUSSION section is much appreciated. Thank you!
The Track
This is a fantasy track without reference. The idea was to create a track without boring parts. There are probably influences from the Nordschleife, my favourite and most driven track. On Youtube you find an interview with German Rally Ace Walter Röhrl. He says that rallying/racing is like skiing, slalom like. I created many corners for this track thinking of those very words, trying to make a layout that is very challenging, but has a certain flow when you've found a line.
To bring some rally elements into the race, there are some obstacles on the track. A cheap freight forwarder lost 3 containers, some rocks dropped on the road, there is a mini maze in the Kubrick tunnel and there is a small bridge pillar a tiny bit higher than the tarmac.
With way more than 10.000 kilometres on the track, I can say I'm not bored yet, far from it, and there is still almost no lap without mistakes. There are some tricky corners/sections.
Best to be raced at 6 pm (the whole track is optimized for it).
Both tracks have AI support, 20 pit boxes and replay cameras.
The painting for the fictional main sponsor and another one - as distraction before a corner - are my work, I didn't lift them.
Kerbs are track.
Recommended cars:
Lancia Delta S4, Ford Sierra RS 500 (Group A/DTM), Lotus 3 Eleven, Nissan GT-R GT3
Big thanks to Lilski for his great tutorials and to the helpful voices @ assettocorsamods.net where I most often got referred to when I googled desperately for answers, to Kunos for this awesome simulator and to the great community in this great place.