changelog v1.1

-fixed rimblur
-fixed headlining texture
-separated indicator and dash light meshes custom light configs can now be made for shaders patch
-increased polygons on wingmirror
-tweaked some shader settings
-removed extraneous sound files
-fixed totalmass ui error

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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