Tucuru Motorplex

Tucuru Motorplex 0.9.4

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Thanks very much for the updates doublezero. Much appreciated. I can very genuinely say, this track is becoming one of my favourite tracks of all time. The fact that it's not a 'real' track is irrelevant to the fact that it is a hugely satisfying thing to try and master. Brillant work.
i wasnt sure about it at first, but i came to the conclusion i chose the wrong car to test it out. a laggy 1000hp car with LONG gears was a bad decision lol. i jumped in a miata and its a TON of fun! great work!
Killed it again! Great circuit that has a fantastic range of corner types and feels very natural. Great for a variety of disciplines too
This is a really really great job. Congratulations
Wonderful track !
Please go on adding more and more csp features and track objects :-)
is it possible to have soft wall collisions ?
I know is a quite new and hidden csp features but it looks very promising .............
Literally my favorite ac track.. The colours and everything is so well made and so realistic.. I love this track so much.. Great job!
Normally I`m not into fictional tracks but West layout became one of my favourite in AC. Great road mesh, flow, elevation changes, variety of layouts. Simply brilliant.Kudos man !
Brilliant design, this track has an amazing flow and is a complete blast to drive on. Thanks a lot for sharing it !
Absolutely love this track and the layouts. Pure gold. Yes, it's worth it to finish the layouts here. I wish that last chicane had an option to remove sometimes but that's all part of the difficulty. :D
The 9-10-11 corner complex is SUBLIME! Loving this circuit - going to check out all your other work now.
The track is great as usual (I downloaded all the tracks, they're true masterpieces), but in this track I have to say the AI is horrible. The opponents wander all over the track, not respecting any track boundary and creating weird collisions especially in the midifield, and are also horrendously slow (on a F4 car I was lapping 10 to 20 second faster than them, depending on the track layout). I checked the AI lines and track boundaries in order to try and fix them, but the lines seem to be broken: they're basically "floating" in the air and when you navigate around the track they change position randomly, so even with new AI it doesn't change anything. I hope the author will fix this issue. Otherwise the track is doublezero standard, so a masterpiece on his own!
EXCELLENT WORK!!! THANK YOU VERY MUCH!!! ;-/)
Incredible work, looks amazing, feels amazing and doesn´t get boring. The track is a lesson in weight transfer and car balance. You should do this professionally. Thanx
I absolutely adore the feeling your tracks give. Wonderful to drive, excellent physics and graphics. Unbelievable
I love it! The whole track is amazing, the colors are amazing! Very nice for screenshots.
Wonderful track. Thanks for the work.
Premium
A-MA-ZING.
doublezero did it again :-)
Perfekt track. Thanks for sharing with us.
stunning visuals. stunning layouts. stunning track!!! thank you so much!!
Great track! Love the 'psychological' bends on the main straight. The ai seems to be getting stuck pulling out during a track day. Love the Easter egg out on the highway. wish it worked properly, they made work for Hard Drivin in the 80's! Great work as always

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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