tree fx for Cote d'Azur GRiD2

tree fx for Cote d'Azur GRiD2 1.2

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I have already fixed the part of the tunnel where the fps fell, and all the trees are already fixed
I have fixed some flying trees and added some many trees

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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