The track "Daikoku" is one of the best compact urban maps in Assetto Corsa. Link to the author's drive for download of the latest v0.9.4 you will find inside the package. I also made the added layouts compatible with the older versions named "srp_daikoku".
Install and use: have the track ready first and verify that it's working. The newer version needs CSP for decryption or gets all blue and undrivable. Then drop "soyo_daikoku" from the 7z into "..\content\tracks\" and confirm the prompt. For the "srp_daikoku"
There are timers for the sectors on the course and a set of F3 cameras for each layout. 38 pit boxes in the parking area are available but track is heavy on the CPU so take it easy on the number of AI and use the flood in CSP. By default in the "models_****.ini" the additional surfaces for paint and road physics are enabled. If you want to exclude some of them you may edit the corresponding paragraphs adding a dash after the name of the model and saving changes i.e.
If you like to have AI flood on the loop layout - find the file "C:\Users\**************\Documents\Assetto Corsa\cfg\extension\new_behaviour.ini" and into it add
That instructs CSP to enable the flood on any track that has the AI spline longer than 4000m. And if you want to have denser traffic with less cars try adding in the same paragraph
Those are the new syntax parameters for spawning which for the reason of beta CSP 0.1.75 being too different from public 0.1.74 are "hidden" and don't appear in CM but if you use CSP 0.1.75 pr1 definitely may give them a try.
The traffic layout "maze" has only the road FFB increase in order to make it more probable for you to get nice score in "Overtake" new mode of CSP before getting a 3 sec boot-out. And of course - skip entering the multistory garage or "keep the speed above 80 kph" on the ramps
Have great drives!
Install and use: have the track ready first and verify that it's working. The newer version needs CSP for decryption or gets all blue and undrivable. Then drop "soyo_daikoku" from the 7z into "..\content\tracks\" and confirm the prompt. For the "srp_daikoku"
obviously you need to get all items from inside the first folder of the 7z and place them into "..\content\tracks\srp_daikoku" and then open "srp_daikoku.7z" from which you can get the two "models_****" files that are corrected accordingly.
There are timers for the sectors on the course and a set of F3 cameras for each layout. 38 pit boxes in the parking area are available but track is heavy on the CPU so take it easy on the number of AI and use the flood in CSP. By default in the "models_****.ini" the additional surfaces for paint and road physics are enabled. If you want to exclude some of them you may edit the corresponding paragraphs adding a dash after the name of the model and saving changes i.e.
Code:
[MODEL_2]
FILE=moreroad.kn5-
POSITION=0,0,0
ROTATION=0,0,0
[MODEL_3]
FILE=phy_paint.kn5-
POSITION=0,0,0
ROTATION=0,0,0
If you like to have AI flood on the loop layout - find the file "C:\Users\**************\Documents\Assetto Corsa\cfg\extension\new_behaviour.ini" and into it add
Code:
[AI_FLOOD]
MIN_TRACK_LENGTH=4000
Code:
SHUFFLE_BEHAVIOUR=ALWAYS
PUSH_SPEED=90
SPAWN_MIN_DISTANCE_TO_PLAYER=240, 120
SPAWN_DISTANCE=360, 180
SPAWN_RANGE=120, 60
SPAWN_DESPAWN=600, 240
The traffic layout "maze" has only the road FFB increase in order to make it more probable for you to get nice score in "Overtake" new mode of CSP before getting a 3 sec boot-out. And of course - skip entering the multistory garage or "keep the speed above 80 kph" on the ramps
Have great drives!