Very good livery, as always from you but may I point on something, and generally have a mini-rant: I've been on a downloading spree last weekend to make up a nice grid of cars to race against, and my fps went from 144 to 50 on a 15-car grid. (1080ti). I started to look at the skins, and found a lot of questionable decisions, perfectly shown in this example: the skin itself is 2048x2048, but the tire textures are both 4K, which may be good for up-close screenshots, but with actual racing it's useless. The rule if is texture is covering a smaller object, it can be smaller. Especially those textures with blur, they can easily be 512x512. Or at least create a sub-folder in skin folder to let users to put smaller textures for such details. And I've found many more even more questionable examples of such things among other guys' skins - for example there is a low-res image with some minor components, upscaled to 4K while still being low-res and blurred (you don't up the detail of texture by just upscaling the low-res source), or even 4K textures of solid color in RGB and Alpha.
I've made a PS script for myself, so I've passed lots of those textures thgough it and my FPS went from 50 to solid 144 again.