Until now, I shaded intentionally against the texture of smoke, but I lost it because it became less meaningful.
Tire smoke was a bit too white, so I adjusted the color.
I think that this one is more like drift smoke.
I adjusted the texture of the smoke.
annotation:
I also recommend using "Shaders Patch - Dynamic Lights" mod.
And if you open the following file and ENABLED all the options, the quality will rise greatly.
Applying my latest mod without doing it may feel that the quality has declined conversely.
\Steam\steamapps\common\assettocorsa\extension\config
particles_fx.ini
Fixed the shape of the texture of smoke.
annotation:
I also recommend using "Shaders Patch - Dynamic Lights" mod.
And if you open the following file and ENABLED all the options, the quality will rise greatly.
Applying my latest mod without doing it may feel that the quality has declined conversely.
\Steam\steamapps\common\assettocorsa\extension\config
particles_fx.ini
I adjusted the texture of the smoke a little.
annotation:
I also recommend using "Shaders Patch - Dynamic Lights" mod.
And if you open the following file and activate all the options, the quality will rise greatly.
Applying my latest mod without doing it may feel that the quality has declined conversely.
\Steam\steamapps\common\assettocorsa\extension\config
particles_fx.ini
This time, I made many corrections such as movement and texture of smoke and gravel.
We have changed what looks like animation to a more realistic one.
annotation:
I also recommend using Shaders Patch - Dynamic Lights mod.
And if you open the following file and activate all the options, the quality will rise greatly.
Applying my latest mod without doing it may feel that the quality has declined conversely.
\Steam\steamapps\common\assettocorsa\extension\config
particles_fx.ini
I fixed "engine_smoke" because I forgot to fix it.
In response to The Mod "Shaders Patch - Dynamic Lights" implementation of "Soft Particles" and "Particles receive shadow and light", I improved this mod.
Up to now it has become possible to display more boldly what we had to display thinly in order to make the cut surface of the particle less obtrusive.
As ambient light becomes excessively blue, it becomes strange,
After all, I decided to add a little blue color to the smoke itself.
I noticed the tire smoke was dark and made it a little brighter.
I made the tire smoke too white, I added a little tinge.
I lowered the blueness of tire smoke a little.
The movement of the smoke was too big, so I kept it down a little.
I lowered the blueness of tire smoke a little.
I made smoke move more dynamic.
I think that replay during drift will be more enjoyable.
Although it is an inconspicuous part, the engine smoke has also improved.
ver3.1.0 ■ For GT and F1 was improved.
The following three types
are included.
■For Drift and Rally
■For GT and F1
■For snow track only
Please choose the one
that suits your play style.
ver2.3.0 fixed texture and cfg.