Thruxton

Thruxton 2.02

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Have added a tyre stack to stop people cutting the final chicane - as there are often battles into that corner there is still space to avoid the barrier (which could end your race) but there will be a 3s time penalty...
Quick fix for tree textures behind spectator bank at the complex.
tx2021_1.jpg


What started as a ‘quick job’ to add extra grid spots turned into a several weeks long complete reworking of the entire track using LiDAR data. Key updates listed below:

Track layout and elevations completely reworked using LiDAR data for increased accuracy.
High-res physical mesh with subtle bumps added for better road feel.
Added extra grid / pit spots for up to 32 cars.
Added new hospitality centre building and many more trackside objects.
Updated look and feel and signage to better match 2021 specs.
Added new banking / runoff area and barriers at Church corner.
Implemented proper working start lights.
Added new tarmac patches to match current look of track.
Added more groove / rubber areas.
Some kerbs lowered slightly to solve AI issues.
New AI.
Completely redid all trees and tree textures.
New Camera sets.
Reworked 3d grass with new textures – but highly recommend using Custom Shaders Patch Grass FX.
Fixed flag objects to work properly with CSP dynamic flags.
Included CSP config for Grass FX, Dynamic Flags, and Rain FX.
Ported entire project from an old version of Cinema 4d to Blender to make future updates and fixes much quicker and easier.

Notes and known issues:
Time Attack mode is not currently supported.
AI can occasionally be a bit wild in places – particularly at Club Chicane, although it’s not unusual for crashes to occur there IRL (ask Jason Plato!)
Have not had a huge amount of time to test to destruction so please let me know if anything is broken.

Thanks to – Lilski for some of the tree textures, Nighteye and MGMetroDave for some 3d grass textures, Rigel for RV models, Norbs for the original camera sets on which new ones are based, and anyone else in the modding community who has helped along the way.

Set to ‘Overcast’ and enjoy!

tx2021_2.jpg


tx2021_3.jpg


tx2021_4.jpg
Sorry this has taken so long!

Fixed start-finish timing gate issues where it was possible to not register a lap in pits if too far to one side.

Fixed sector 1 and 2 timing gates where it was possible to not register a lap if off track.

Removed black flag penalty for 4 wheels out on exit of Club Chicane – start finish line was too close to slow down and black flag was too harsh.

Adjusted penalty for cutting track at Club chicane to just 2 secs as it’s easy to be pushed off here.

Fixed grid spacing positions as cars were way too close together on first release.

Fixed non physical tyrewall on outside of Village corner where cars could pass through.

Removed flying tire stack at world centre.

Fixed incorrect track length in UI description.

Made a few cosmetic changes to textures to match recent changes at the circuit.

Updated textures to kerbs with proper specular and detail maps – still work in progress.

Updated textures on many buildings.

Added camera facing crowds.

Added many other trackside objects and infield buildings.

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