What started as a ‘quick job’ to add extra grid spots turned into a several weeks long complete reworking of the entire track using LiDAR data. Key updates listed below:
Track layout and elevations completely reworked using LiDAR data for increased accuracy.
High-res physical mesh with subtle bumps added for better road feel.
Added extra grid / pit spots for up to 32 cars.
Added new hospitality centre building and many more trackside objects.
Updated look and feel and signage to better match 2021 specs.
Added new banking / runoff area and barriers at Church corner.
Implemented proper working start lights.
Added new tarmac patches to match current look of track.
Added more groove / rubber areas.
Some kerbs lowered slightly to solve AI issues.
New AI.
Completely redid all trees and tree textures.
New Camera sets.
Reworked 3d grass with new textures – but highly recommend using Custom Shaders Patch Grass FX.
Fixed flag objects to work properly with CSP dynamic flags.
Included CSP config for Grass FX, Dynamic Flags, and Rain FX.
Ported entire project from an old version of Cinema 4d to Blender to make future updates and fixes much quicker and easier.
Notes and known issues:
Time Attack mode is not currently supported.
AI can occasionally be a bit wild in places – particularly at Club Chicane, although it’s not unusual for crashes to occur there IRL (ask Jason Plato!)
Have not had a huge amount of time to test to destruction so please let me know if anything is broken.
Thanks to – Lilski for some of the tree textures, Nighteye and MGMetroDave for some 3d grass textures, Rigel for RV models, Norbs for the original camera sets on which new ones are based, and anyone else in the modding community who has helped along the way.
Set to ‘Overcast’ and enjoy!