This is an ALPHA release to test a new road construction method I've been working on. The road surface and ground textures here were generated using photogrammetry. The elevation change, road camber angle, and variable shoulder detail is all straight from the photogrammetry. I've been building a ~40 mile network of all my favorite canyon roads around Malibu which I'll be releasing at a later date as a separate track. You can follow my current progress on that project here and also read more details about my photogrammetry process in that thread, if interested.
This particular 2.5 mile stretch of road dubbed "The Snake" is part of Mulholland Highway near Malibu, CA. I've decided to branch it off as it's own track release to both gather feedback on the state of my photogrammetry approach, and also lay the foundation for something that could expand to include the whole of Mulholland Highway.
As alpha release v0.01, here are the current features and limitations:
-Two directions: uphill and downhill
-Timing markers and one split time
-ONLY 1 pitbox
-NO AI line
-NO track map or racing line
-Some obvious visual glitches
-Recommend using GrassFX
-Recommend using Sol with Haze weather
(fireworks are NOT included. Apparently AC randomly spawns fireworks in game July 4th?)
If you're familiar with the area, know that I definitely intend to expand this eastward past Cornell through the twisty rocky section to Las Virgenes. Ultimately it would of course be nice to expand west as well, but I'm not sure how far yet.
The purpose of this early alpha release is to primarily gather information from the community about your preferences. After driving the road, please leave a comment and let me know which area is the #1 most important thing for you to see in the next release update for this track:
A) Longer road / more roads.
B) Fixed visual glitches and better textures.
C) AI and multiplayer capability.
D) Better optimization.
E) Other.
Thank you and happy driving!
This particular 2.5 mile stretch of road dubbed "The Snake" is part of Mulholland Highway near Malibu, CA. I've decided to branch it off as it's own track release to both gather feedback on the state of my photogrammetry approach, and also lay the foundation for something that could expand to include the whole of Mulholland Highway.
As alpha release v0.01, here are the current features and limitations:
-Two directions: uphill and downhill
-Timing markers and one split time
-ONLY 1 pitbox
-NO AI line
-NO track map or racing line
-Some obvious visual glitches
-Recommend using GrassFX
-Recommend using Sol with Haze weather
If you're familiar with the area, know that I definitely intend to expand this eastward past Cornell through the twisty rocky section to Las Virgenes. Ultimately it would of course be nice to expand west as well, but I'm not sure how far yet.
The purpose of this early alpha release is to primarily gather information from the community about your preferences. After driving the road, please leave a comment and let me know which area is the #1 most important thing for you to see in the next release update for this track:
A) Longer road / more roads.
B) Fixed visual glitches and better textures.
C) AI and multiplayer capability.
D) Better optimization.
E) Other.
Thank you and happy driving!