It's a real shame AC doesn't simulate this better. Would be nice to have overheated tires spew thick smoke for longer not just when traction is broken. It really doesn't look great as the smoke suddenly appears when you're already part way through a drift or lockup.
I have to say though this is a massive improvement. I seem to get about 4 dropped frames with the heaviest smoke setting with one car but haven't tried a race start yet so that might be quite bad. Can't really fault the mod that much but it's not exactly what I wanted unfortunately though it looks like Kunos needs to put some work in to make that happen.
Yes, definitely limited. Granted, it's great they even make it available for reconfiguration. I'd imagine it shouldn't be too difficult to have opacity and size according to temperature. I mean, it is modeled so a link to that action would help a lot with the awkwardness that are start scenarios. Those are a huge bother for me when i was working on this. It's just inevitable to run into issues when you want to have great smoke for lock-ups, yet small with cold tyres at a start.
If you want to tinker with it or have questions. feel free to post in the 'support' thread. maybe i can help in some way
very bad mod, no smoke, only litle with drift file and always black smoke in grass (amd R9 270 new drivers, 1080, all settings high, (smoke generator normal-high-ultra) and author use fake photos in this threat, the grass smoke is black
Those photos aren't fake (what would be the point of that anyway?), they're from v1.0 which was too intense, imo, so I've reduced the duration/amount (I might have gone too conservative). If you have a go using that version without pp filters, you'll see they're not "fake" (i'll make a note on the previews)
Regarding the grass, i have no idea under what circumstance it could possibly turn out black for you...
Yes, that can easily be, especially when you use pp filters. I've set it up to be able to use without as it would be plain way too white otherwise. But you can easily change it to literally any color yourself. Open the .ini is notepad++, or whatever you prefer, and edit the COLOR_BASE values. Those 3 values stand for RGB. The higher you go with all the values, the lighter the texture becomes. From there, it's a matter of taste and a bit of trial and error. Note, it look a lot darker behind a bright background like the white gravel run-offs and lighter in front of a dark grass strip
If you want to tinker with it or have questions. feel free to post in the 'support' thread. maybe i can help in some way