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Test Pad 0.6.0

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Okay basically this is a no frills test track.

- There's a series of steps, from 2 to 20cm tall, to test ground clearance. Created because there doesn't seem to be any way to visualize the ground-plane accurately ingame and it's nice if the clearance matches the visible model.
- It's also perfectly flat, which should make it easier to tell ride height etc. in the setup screen than on some tracks.
- An overpass with a series of steps in height from 0.0m to 2.4m, to test roof clearance.
- A 9km long straight stretch for speed tests.
- A series of valleys from 1% to 25% grade, to test brakes or climbing ability.


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Installation
un-7zip it into C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\

Versions
0.6.0
- added rails to drive on
- added sausage kerbs to run over
- added sawtooth and sine wave sections
- added drive-through
0.5.0
- added soccer field
- added barrel roll inversion tube, 9km long in the opposite direction to the original long straight line
- fixed texture problems
0.4.2
- added roof clearance from 0 to 1 metres for very short cars
- fixed some scaling problems that made the lighting weird
0.4.1
- moved slope signs at starting end, so it is clearer which slope they match. (each sign is still to the left of the slope, but a metre closer to the actual road). At the far end signs are to the right of the slope.
0.4.0
- added a set of slopes: 1%, 2%, 4%, 6%, 8%, 10%, 12%, 15%, 20%, 25%, roughly 0.5km in length (the 1% slope is 1km, the rest dip and then rise back up to meet it after that length)
- added a wall around the edge of the ground so it's more difficult to fall off
- improved collisions with wall along 9km straight
0.3.0
- added 9km long straight line with a 6 story building at the end so you know when to brake
0.2.1
- changed black/yellow stripes for the overpass: on the sloped sections there are now exactly 10 repetitions, so you can count them to get an exact centimetre height (each black stripe is 1cm higher)
0.2.0
- add overpass steps
0.1.0
- ground clearance steps


Misc
If you have suggestions for things that would make this more useful for developing cars, feel free to post about it. If they're quick to model, I'll model them quickly...

Latest updates

  1. Strenuous suspension tests

    Updates to help stress test offroad suspension. - Thin rails to test contact patch stuff...
  2. inversion and soccer

    Added a tube for testing car inversion (it doesn't work. even with CSP tire physics not yet.)...
  3. bugfixes + very short ceilings

    Discovered some of the objects had scale on them which was messing up lighting/culling, fixed...

Latest reviews

Premium
really good test track, it's exactly how a testing should be. the description describes this test track really well. really looking forward for more test areas in this one, perhaps jumping gaps, doing loops and more. absolutely amazing mod.
useful
Useful and cleverly laid out.
Thank you!
I was still running the very first release of this....

But for mod testing and development purposes its perfect. Track loads basically instantly, good if you need to open and class AC often during collider development.

Hope you had this on the backburner somewhere, and did not make the changes just because of my joke :P
OverTake
Premium
Just what I needed! Was going to attempt to build something like this but haven't figured out how to use Blender yet! :) So, this just saved me a lot of time.
Usefull

Latest News

Author
Stereo
Downloads
3,035
File size
636.3 KB
Views
19,409
First release
Last update
User rating
5.00 star(s) 8 ratings

More mods from Stereo

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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