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Sydney 500 Streets Of Homebush 2015 8.8

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Version 8.8 WIP
Delete Version 6.0 FIRST.
This Version 8.8 has new profile in few of the turns on the track layout.
Fixed turns 2,3,4 complex it flows better n the wall at turn 4 has moved in closer.
Fixed the Frame Rate overall the track improvements still to come.
Turns 6,7 have also been adjusted n the curb height fixed.
Turn 8 curb height fixed and also corner profile changed.
Turn 9 Curb fixed slightly neater.
Turn 10 curb and apex entry changed fixed also 11 camber now more in effect.
AI Racing line improvements also working on Track cutting settings
New Camera angles Including Crowds View from the stands somethings fresh testing that out as i idea.
Over all the track has had massive LOD changes and should get better FRAMES overall
as mentioned before working on getting the track inline with rf2 standards will be massive changes in next release this should get u thru.plz let me no how n if this version is better or worst for u.
My Pc settings.
CPU-Intel 4790k
Graphics- Gigabyte gtx970
Vengeance DDR3-16gig of ram
SSD Drives
Windows 10 - 64Bit
In Game Settings and Testing i use Full MAXED out in game graphics settings
25 AI cars on track plus all cars visual aswell.
I get incar with full grid FVR mod nothing less then 65fps
I get incar with full grid ISI Porsche mod nothing less then 68fps
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Gday track is still a Beta keep in mind hence versions, this version
has some gains in fps and if u are having issues turn shadows down or off as lower end pcs track seems to not work to well or try turning few graphic options down till u get good fps as for now I am trying to make it better with each build. This is the final Version of homebush before I will release the final version. The work that is missing will come later in final project just wanted to give a half a wip version that's works.
6.0
This version still has some ugly texture to what I want and also I have. Fixed wire mesh working better now looking more correct also the wire texture been changed in correct format has given some fps gains.
Fixed the run of roads with slightly better texture will be changed in final build but its not black looking and also now has correct real road on them to.
Fixed slightly the Ai line and also the CUT Track warning its more refined.
fixed the textures in behind the curbs
this update seems to have given some testers a gain in fps
Cheers happy holidays delete old version just in case feedback will help on this keep in mind ill have redone all textures of the track n track walls its self.
Gday all this is a update has few tweaks done and many more to come soon think u will be happy with it thought crissy time better get some update out.
List of whats done change in this version and delete version 4.0 so u get no drama with it.
New Mesh wire for the catchment fencing
Turn 2 curb is now lower flows better
Turn 3 curb lower n not so violent
Turn 5 is slightly changed not a lot
Turn 6 apex is now more opened n flowing as well as lowered curb
Turn 7 has had slight touch up on curb n wheels falling over the curb causing cars to spin
Track has had some texture work done working on making texture not so bright n cartoon like and that's been done here n there on track.
Next update due in the new year and will be aiming to have HDR completed and all the texture details to be right on the money, track is slightly of in sections slightly of in elevations but as it stands its taking shape slowly cheers.
enjoy n happy new year n merry crissy to u all.
If u have frame drama try turning shadows of first then what eva else u may need to help.
i also test my tracks on full in game maxed out and ai minimum of 25 so that i can push my pc in the build process cheers enjoy the holidays.

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