WIP!
INSTALL: Replace all files.
I am not sure if the km's are correct. I use this odometer. (dl from RD) Testing the Valley alone gets a bit too much sometimes, so I may have the numbers wrong.
Sterkfonteindam Valley Ai behaving:
Version v0.3
Note: There are some floating trees near KooperPass after some terrain editing... please ignore these as I'm re-designing/re-packaging files to make smaller xpacks. I already deleted all trees and used this .kn5 tree object file from a previous build just for visuals. I'm learning!
Added 5 Circuits to the Valley.
All circuits can be raced against Ai. You can also drive to all of these places in freedrive. For now freedrive shares KooperPass's pit area and start position for practice.
Only freedrive does not have any Ai/map. The Ai lines does not seem to want to overlap when recording the spline, I will have to figure something out for a map for freedrive...
IMPORTANT:
KooperPass Race with faster Ai:
At 8km in there is a jump, it does not go well for fast Ai. Apologies. Will be removed with next update. I will learn to not record Ai spline with F1 cars.
Note: I've added all files to their corresponding folders:
content/tracks/sterkfonteindam/...
extension/config/tracks/...
Extract the sterkfonteindam.rar to:
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa
BLM Lights need to be installed.
BLM Lights Link
Track Installation:
Location:
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\sterkfonteindam
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Sample: // Lower Valley ai Only.
Note:
Online multiplayer gameplay works at the moment.
Track Objects & Assets
-Minimum assets for now.
-Textures/Objects (Environment) will be changed on a ongoing basis until all is good.
When I feel confident with a non broken update I will upload. Till then, please enjoy.
Thank you.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxInstall Path: (or your custom location)
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\content\tracks\sterkfonteindam
INSTALL: Replace all files.
I am not sure if the km's are correct. I use this odometer. (dl from RD) Testing the Valley alone gets a bit too much sometimes, so I may have the numbers wrong.
Sterkfonteindam Valley Ai behaving:
Version v0.3
Note: There are some floating trees near KooperPass after some terrain editing... please ignore these as I'm re-designing/re-packaging files to make smaller xpacks. I already deleted all trees and used this .kn5 tree object file from a previous build just for visuals. I'm learning!
Added 5 Circuits to the Valley.
All circuits can be raced against Ai. You can also drive to all of these places in freedrive. For now freedrive shares KooperPass's pit area and start position for practice.
Only freedrive does not have any Ai/map. The Ai lines does not seem to want to overlap when recording the spline, I will have to figure something out for a map for freedrive...
IMPORTANT:
KooperPass Race with faster Ai:
At 8km in there is a jump, it does not go well for fast Ai. Apologies. Will be removed with next update. I will learn to not record Ai spline with F1 cars.
Note: I've added all files to their corresponding folders:
content/tracks/sterkfonteindam/...
extension/config/tracks/...
Extract the sterkfonteindam.rar to:
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa
BLM Lights need to be installed.
BLM Lights Link
Track Installation:
Location:
C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\tracks\sterkfonteindam
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Sample: // Lower Valley ai Only.
Note:
Online multiplayer gameplay works at the moment.
Track Objects & Assets
-Minimum assets for now.
-Textures/Objects (Environment) will be changed on a ongoing basis until all is good.
When I feel confident with a non broken update I will upload. Till then, please enjoy.
Thank you.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxInstall Path: (or your custom location)
C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\content\tracks\sterkfonteindam