SPAVOORT RETRO

SPAVOORT RETRO 1.2

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Update made by BenMK1. He worked for hours (!) to make this track faster and much better...

(extra: new LOD and fix FuelUse)
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fixed v1.11: Thanks to BenMK1

• forget to set any Dynamic Shadow in .TRK file
• sign1010.gmt new position (yellow sign, chicane bevor sector 1)
• AI Speed 1% higher, AIW: BestAdjust=(1.2100)

fixed v1.10:
• all the gaps with treewalls closed
• many LodOut higher
• STLITE fixed
• AIW:
Groove
wp_path small correction (chicane after sector 1 now faster, curve bevor sector 2 now smaller AI problems, and other section)
Timetrial fixed
• create Thmb.TGA and Track.BMP grafic files
• obj_91.gmt now Light at Night (only on this position). This small correction musst do before integrate by building track.
• and any other small things

I have renamed Track folder and files.
No Problem with the first Sparvoort Track (Look ORI LOD Name: "Sparvoor Retro").

When you have the ORI Track, best you delete this, or you will booth version.

In carrer.blt you can overwrite all RETRO_SPAVOORT entrys with this new value (not relevant for work):
TrackName=SPAVOOR_RETRO
TrackFile=GAMEDATA\LOCATIONS\SPAVOORT_RETRO\SPAVOOR_RETRO

Credits:
Thanks to Frans Rosenberg for give me permission

Have fun
BenMK1

Download v1.11:
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