Solvalla - Stadium Race Stockholm
Original Readme:
"Solvalla - SM Finalen Stadium Race Stockholm BETA
made from scratch by Neteye, Weissbierbude
In May 2011 it was announced, that the final races of the 2012 STCC season would be held on a track build on the horse racing track Solvalla in Stockholm. First proposals showed a 1,4km long track, but the final layout released in summer 2012 was altered a bit and was shortened to 1,25km.
In 2012, the Weissbierbude also raced a small STCC series on the basis of the real STCC, so the grand finale also has to be held on this track. Built in 4 weeks, this beta is good enough to race on it, but many changes and additions have to be made to make it as awesome as the real track. It will take some time.
As i only race online and i only made the AI with BTB, i presume that the AI just sucks. And i just don't care, so... feel free to create a better one
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features:
what are you expecting, its a BETA.
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Thanks go to:
Fredrik Ekman, Solvalla
JuergenBY, Weissbierbude
BTB + xpack contributors
Paint.net
Gimp
3DSimEd
FrankyBB for the loading screen.
One or more textures on this track have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information.
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Conversion only after permission from Neteye at Weissbierbude.
Want to host the track on a different site than Weissbierbude? Just let me know it please "
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Updated by AndreasFSC with permission from Neteye (thanks!!)
V1.0:
* Improved ai for different car classes. Not perfect, because small and narrow tracks are hard for the ai.
Updated many materials and added a few details for better over all looks.
* TV-truck is now only present during warmup and races. It is quite low poly and doesn't look good from close distance in pits.
* Updated some buildings to look a little bit more like the real ones.
V0.9:
* Tweaked .aiw file.
I am sure it can be improved further, because this is a difficult track for ai cars.
But this will have to do for now.
* Added buildings and environment. The buildings and objects are simple, but they add to the track experienceand makes it easier to find brake points.
Added my usual lights settings.
* Edited the main ground texture and some materials to blend with the environment objects.
* Added some announcer sound and crowd sounds.
+ some various minor fixes.
/AndreasFSC