Added 8th gear to SOB_Dash4 and 5. Now it won't show a blank when racing in the Ferrari SF70H!
Somehow I had an older background.png in SOB_Dash5, so it didn't line up with the revzone graphics. All fixed now.
If you are a bit OCD like myself, you may have noticed that SOB_Dash5 has this issue where a change in speed or gear change will draw that number ontop of the nice new auras I've added to the revzone lights... but then when the rev changes, the light aura will draw over the speed/gear indicator. This was driving me a but nuts, so I added some "shadows" in the auras that basically make this no longer happen. Not really sure how a bunch of pixels representing your speed or current gear can cast shadows on basically nothing, but hey, it works!
Realized I wasn't seeing the speed value as easily as I like, so I re-arranged the elements from Dash 4 into one that works a bit better for me. The choice is yours!
After a number of weeks using SOB_Dash3, I realized a couple of things:
So to address both of these things, I bring you SOB_Dash4. Looks like this in game (note the aura, which makes it really obvious what the progress on the bar is well outside your normal vision window).
- I was looking down at all those dots only on one side, right before I was supposed to shift, rather than using peripheral vision.
- There's a really easy way to make lights look like they are actually glowing that I never thought to incorporate into one of my dashes.
Enjoy!
Upgraded my rig to use a 42" television at 1080p instead of my fancy gaming monitor that is a 27" 1440p, so I thought I'd make a new dash that really only bothers with the things I care about: speed, gear, and shift indicator.