Fixes and updates in v.1.7
- fixed wrong surface definitions (removed dust and vibrations where it was incorrectly assigned)
- reworked kerbs and some track parts to 2024 visuals
- reworked water barriers in variant 3 (T1) and variant 4 (T3) to be physical objects instead of static (concrete) barriers
- reworked some textures and track mesh to utilize new layouts
- added borders to asphalt roads (thx Digga)
- added 2023 Rally layout
- added Slovak Karting Center variant 1 layout
Fixes and updates in v.1.6:
- fixed vanilla AC compatibility issue
Fixes and updates in v.1.5:
- fixed too harsh track penalties for AI racing with vanilla penalties
- renamed some surfaces to improve the penalties detection
Fixes and updates in v.1.4:
- renamed track to correct official name - SLOVAKIA RING
- removed "F" grandstand according to real life changes
- moddified T1 gravel zone to actual track state
- added fence and barrier to T1 area (new parking for Karting Center)
- fixed some meshes and lines along the track
- added track banners templates to the track package
- improved and adjusted size and placement of some tree types
- reworked 2D trees and treewalls
Updates and fixes in v.1.3:
- added colision meshes to water barriers
- improved visuals of braking skidmarks in T1
- fixed holes in some kerb meshes
- fixed T1 run-off material to black asphalt
- fixed some meshes along the track in first and second sector
- small fixes to Karting arena to improve visuals for upcomming Karting Arena mod
Fixes and updates in v. 1.2:
- fixed missing line in T3
- moved kartarena to separate kn5 to support karting layouts
Fixes and updates in v.1.1:
- fixed barrier shading issue around T3
- replaced pit horn with proper sound
- reworked power lines to reduce jagging
- removed whitelines in places where they were removed IRL
- extended main pit building reflecting recent IRL building updates
- added some new whitelines to the start/finish zone
Updates and fixes in v.1.0
- reworked 2023 color stripes along the track to more accurate version
- changed proper shader and settings to color stripes and lines along the track
- added some more offtrack objects
- reworked AI lines and ideal lines for all layouts
- enabled Time Attack mode for all layouts except hillclimb and trackday
- improved corner name positions for all layouts
- fixed some default camera switching possitions in all layouts
- fixed gravel transition meshes in some places
- fixed some small details on the LUA enhanced digital display (thx LeBluem)
- merged and optimized some meshes and textures to reduce drawcalls
- added new more accurate texture to garages in pit area
- improved track edges and lines in some areas
- fixed some issues with AC surface guessing
- second optimization pass
- reworked starting lights to proper type
- added early support for rally layout