Skoda Octavia Cup 2018

Skoda Octavia Cup 2018 2.2

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Updates and fixes in this version:
  • optimized meshes, materials and reworked LODs to improve multiplayer performance
  • reworked low poly interior to improve performance
  • improved some shader settings for some materials
  • added metallic effect for car paint
  • reworked wheel rim and blur meshes and materials, changing colors of rims will be now much easier (just edit rim_metal_detail.dds texture)
  • removed some unnecessary stuff from setup screen
  • remodeled new safety net, added some life to it (CSP only)
  • reworked window decals textures, now windows decals were merged to one texture to reduce draw calls and to make skinning easier (windows_decals.dds) – template included.
  • added some tint to windows
  • reworked car physics (suspension geometry, springs, dampers etc.) to make the mod a little closer to real car
  • that annoying limp mode was thrown away
  • damper settings now follow standard rules – 1 is soft, 40 is hard
  • added new sounds by @ACFAN
Fixes and updates in v. 2.1:
  • Fixed rear lights bug
  • Added digital position panels for leagues
  • Added possibility to turn digital panels on and off in setup screen
  • Small fixes in some materials
Fixes and updates in v. 2.0:
Physics:
  • tweaked dampers (fast bump/rebound)
  • tweaked ride height
  • fixed tire overheating in certain conditions
  • tires now should last longer
  • added "overrev protection" (if you hit limiter engine cuts power)
  • tweaked downshift time and clutch behavior according to real car
Model:
  • added better damage textures, improved damage map texture
  • fixed model height in showroom/CM showroom
  • updated cockpit mirror mesh according to real car
  • reworked interior mesh, mapping, textures, overall interior material quality
  • optimized mesh density, topology and mapping of center console and other interior parts
  • removed SKODA OCTAVIA logos from car trunk and the dashboard
  • added some additional small details inside and outside the model
  • reworked inner windows reflection texture
  • reworked overall windows mapping and materials
  • optimized materials and textures across the whole mod
Other:
  • reworked driver steering and shifting animations
  • fixed some minor issues with door animations
  • added real Octavia Cup skins
  • added custom skins from Virtual Octavia Cup (ACCentral.cz) championship
  • added damage effects to motor hood, lights, windshield, side mirrors
  • small AI tweaks to improve overall AI performance
  • added possibility to hide window safety net in car setup
Updates and fixes in version 1.1:
  • fixed and improved roll cage mesh and mapping
  • vastly reworked rim blur textures and rim meshes (optimisation, new AO maps, new mapping and textures, rim mesh)
  • added new rim blur and rim diffuse texture templates to template pack
  • updated black and red rim textures in template pack
  • fixed wrong front brake calipers position
  • improved sound levels of power and coast engine sound, some additional sound finetuning
  • some additional material tweaks across the whole mod
Updates and fixes in version 1.01:
  • fixed forced TC and ABS issues
  • improved AI, now AI drivers should be a little more challenging
  • reworked front cooler area and materials to cast proper shadows
  • fixed different MAP filenames for custom MAP files for body, rear wing and interior
  • fixed window decals priorities and overlapping
  • some minor tweaks of materials across the whole mod

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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


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