Updates and fixes in this version:
- optimized meshes, materials and reworked LODs to improve multiplayer performance
- reworked low poly interior to improve performance
- improved some shader settings for some materials
- added metallic effect for car paint
- reworked wheel rim and blur meshes and materials, changing colors of rims will be now much easier (just edit rim_metal_detail.dds texture)
- removed some unnecessary stuff from setup screen
- remodeled new safety net, added some life to it (CSP only)
- reworked window decals textures, now windows decals were merged to one texture to reduce draw calls and to make skinning easier (windows_decals.dds) – template included.
- added some tint to windows
- reworked car physics (suspension geometry, springs, dampers etc.) to make the mod a little closer to real car
- that annoying limp mode was thrown away
- damper settings now follow standard rules – 1 is soft, 40 is hard
- added new sounds by @ACFAN
Fixes and updates in v. 2.1:
- Fixed rear lights bug
- Added digital position panels for leagues
- Added possibility to turn digital panels on and off in setup screen
- Small fixes in some materials
Fixes and updates in v. 2.0:
Physics:
Model:
- tweaked dampers (fast bump/rebound)
- tweaked ride height
- fixed tire overheating in certain conditions
- tires now should last longer
- added "overrev protection" (if you hit limiter engine cuts power)
- tweaked downshift time and clutch behavior according to real car
Other:
- added better damage textures, improved damage map texture
- fixed model height in showroom/CM showroom
- updated cockpit mirror mesh according to real car
- reworked interior mesh, mapping, textures, overall interior material quality
- optimized mesh density, topology and mapping of center console and other interior parts
- removed SKODA OCTAVIA logos from car trunk and the dashboard
- added some additional small details inside and outside the model
- reworked inner windows reflection texture
- reworked overall windows mapping and materials
- optimized materials and textures across the whole mod
- reworked driver steering and shifting animations
- fixed some minor issues with door animations
- added real Octavia Cup skins
- added custom skins from Virtual Octavia Cup (ACCentral.cz) championship
- added damage effects to motor hood, lights, windshield, side mirrors
- small AI tweaks to improve overall AI performance
- added possibility to hide window safety net in car setup
Updates and fixes in version 1.1:
- fixed and improved roll cage mesh and mapping
- vastly reworked rim blur textures and rim meshes (optimisation, new AO maps, new mapping and textures, rim mesh)
- added new rim blur and rim diffuse texture templates to template pack
- updated black and red rim textures in template pack
- fixed wrong front brake calipers position
- improved sound levels of power and coast engine sound, some additional sound finetuning
- some additional material tweaks across the whole mod
Updates and fixes in version 1.01:
- fixed forced TC and ABS issues
- improved AI, now AI drivers should be a little more challenging
- reworked front cooler area and materials to cast proper shadows
- fixed different MAP filenames for custom MAP files for body, rear wing and interior
- fixed window decals priorities and overlapping
- some minor tweaks of materials across the whole mod