SHO Competition FFB for GTR2

SHO Competition FFB for GTR2 V13-beta1

Login or Register an account to download this content
This is amazing with the "get real physics mod". i used the g920 .plr file with a few modifications for a g29 wheel, hope you like it:
FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.62000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00391" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.00000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.50000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.10000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.00000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.05000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.05000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.62000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.14063" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.11000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.84000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-2.00000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
Really smooth FFB! Feels a modern Sim now! Much better than original FFB. Spiky clips are gone, I never liked the FFB drop on understeer, it is completely gone with this. Thank You! I copy paste "G920 by Jean-Paul Sartion" on my profile, I'm using a G29 which is basically the same wheel with another name. This FFB works great with mods and original content! 10/10
Olá, Sho. Poderia, por gentileza, fazer um vídeo explicando como instalar o SHO FFB. Sempre dá erro.
Shovas
Shovas
Well I don't do videos but I could try to help. Try posting a question in the Discussions tab.
Thank you
Excellent!
Yes very good for T300RS Wheel
Shovas
Shovas
Great to hear!
Excellent
Shovas
Shovas
Thanks!
These FFB settings have turned the vanilla game into a fresh, recent game! Thank you!!!
Shovas
Shovas
Love hearing how it has improved people's enjoyment!
My Driving Force GT is alive ! Thanks a lot for this FFB settings.
Shovas
Shovas
That's great! Very happy for you!
Premium
Nice Idea, but i think, this is a war, you can't win.
I just tested the 1 and the 4 (that don't work) and this engine are to old for FFB in a DD. By me side, i think 4 stars are 3 to much, but I don't want make you life harder. If you release a better version, i will sure test it.
Thank you for your work and i wish you find a way, that we have all fun with that old games!
Shovas
Shovas
Thanks for your feedback, it's appreciated! Can you tell me what wheel you have? Did you follow the README? Key things: Don't use vsync, try for as high fps as you can get, double-check your PLR with my updated values is actually being used, some mods may have super exaggerated FFB strengths be sure it's working first with original cars. It won't be perfectly modern ffb but it should feel closer to modern ffb as opposed to stock GTR2 feel. At least, that's what I'm going for on my DD AccuForce. I'm
SHO...TIME :)
Shovas
Shovas
Didn't think of that one haha
Thank You
Shovas
Shovas
Thanks!

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top