SHO Competition FFB for GTR2

SHO Competition FFB for GTR2 V13-beta1

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Video: Jimmy Broadbent tries GTR2 again with a very early version of the PLR parameters that would eventually become this mod.

SHO Competition FFB for GTR2 is a GTR2/PnG3 mod of various UserData User.PLR file force feedback configuration parameters to achieve an improved, more modern force feedback feel.

Click here for the latest developments

*Please see "README SHO Competition FFB.txt" as it contains helpful details on install/uninstall, tips, questions, known/open issues, testing notes, changes, and development notes. You might be reading this file right now: I've included this note here for easy copy&paste to places like Race Department download descriptions.

Important! You will have a better FFB experience the higher your frame rate. This is because GTR2 ties FFB refresh rate to frame rate. The higher your FPS, the better your FFB will feel. See Tips for details.

Some people prefer different versions of SHO Competition FFB. Find these files in the README "Install/Uninstall" section below. See README Section 9 Release Notes below for past changes.

Editions:

Code:
- AccuForce V1:      User - AccuForce V1 by Shovas.PLR [Wheel Software Profile Available]
- CSL Elite:         User - CSL Elite by ToddMcDanger.PLR
- CSL DD:            User - CSL DD by ToddMcDanger.PLR [Wheel Software Profile Available]
- CSW 2.5:           User - CSW 2.5 by Strenski.PLR [Wheel Software Profile Available]
- Driving Force GT:  User - Driving Force GT by BlackMarketBlood.PLR
- Fanatec DD1:       User - Fanatec DD1 by The Iron Wolf.PLR
- G920:              User - G920 by Jean-Paul Sarti.PLR
- Moza R5:           User - Moza R5 by metalthanos.PLR
- Simucube 2 Pro:    User - Simucube 2 Pro by Shovas.PLR [Wheel Software Profile details in PLR]
- T300:              User - T300 by Paokkerkir.PLR
- TS-PC Racer:       User - TS-PC Racer by Machiavelo.PLR
- TS-PC Racer:       User - TS-PC Racer by TinMan_JB.PLR
- Thrustmaster T-GT: User - Thrustmaster T-GT by WesBrook77

Latest release notes (see README Release Notes section for older versions):

V13-beta1 (2024-03-04)

  • [SimuCube 2 Pro] Default True Drive 2023.10.1 profile with Overall Strength 100%, Slew Rate Limit Off (Unlimited)
  • [SimuCube 2 Pro] Disable PLR Friction and Damper to rely on just SimuCube 2 Pro True Drive Friction and Damper
  • [All Wheels]Tuned Grip Weight and Grip Factor for optimal feel in both dry and wet. Previously, I had basically given up on rain driving in GTR2 and Grip Weight was tuned primarily for dry driving. Now, dry should feel almost the same but both should be delivering slightly more slip information (wheel going light in low grip conditions). You do need to commit to learning how to drive in the rain. I had to force myself to put in a lot of laps but after a while car behaviour started to make sense to me, especially with tweaked Grip Weight values. I think learning rain driving is worth it for overall driving skill.
    • Authors are encouraged to try driving with these parameter and submit any changes you feel needed.
  • [Moza R5] Add new profile: Moza R5 by metalthanos
What does SHO stand for?

SHO is the first three letters of my username (Shovas) but also happens to be an acronym used by Ford, which stands for "Super High Output", so I feel is an appropriately fun acronym for a sim racing mod :)

Why is it called "Competition"?

The aim of my improvements is always to improve the experience for a competition context, like racing real humans or racing AI, as opposed to say just hotlapping. It's hard racing where you really have to have the best simulation to really raise the immersion and experience. That means my changes might feel better or worse for some depending on what you want but I'm always trying to be better in "competition", hence the name.

Credits

Thank you to GTR233, DurgeDriven, ToddMcDanger, Jean-Paul Sarti, BlackMarketBlood, Paokkerkir, WesBrook77, The Iron Wolf, Machiavelo, Strenski, TinMan_JB, Jul's FFB Guide, SimBin, and others for assistance, input, reference, help, encouragement, and inspiration in the making of this mod!

License:

See License.txt for full details.

SHO Competition FFB © 2020 by Shovas is licensed under Creative Commons Attribution-NonCommercial 4.0 International. This license requires that users give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only.

View the full license here: http://creativecommons.org/licenses/by-nc/4.0/

You don't have to ask permission for legitimate uses. You just have to give credit.

I think this provides clarity and is a nice compromise that maintains modding freedom while protecting the people that made them from losing credit to their work and against people who would cut out authors from profit from copying it.

Contact

You can reach me, Shovas, on Race Department, European Endurance Center (EEC), F1 Classic, Trackaholics, Sim Racing Mirror Zone, eSport-Racing.de, Festbierbude.de, Koelschbierbude.de, or Altbierbude.de, or @Shovas on Twitter, or my website Selah.ca.

Latest updates

  1. [Plans] RealFeel is the future

    While there will always be a place for SHO FFB for new users to GTR2, vanilla installations, or...
  2. [Release] SHO Competition FFB V13-beta1

    V13-beta1 (2024-03-04) Highlights: Rain Racing: This release focuses on optimizing FFB...
  3. [Upcoming] The Art of Driving in the Rain

    If your PLR "FFB steer force grip weight" parameter is anywhere near the previously recommended...

Latest reviews

This is amazing with the "get real physics mod". i used the g920 .plr file with a few modifications for a g29 wheel, hope you like it:
FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.62000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00391" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.00000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.50000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.60000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.10000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.00000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.05000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.05000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.62000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.14063" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.11000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.84000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-2.00000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
Really smooth FFB! Feels a modern Sim now! Much better than original FFB. Spiky clips are gone, I never liked the FFB drop on understeer, it is completely gone with this. Thank You! I copy paste "G920 by Jean-Paul Sartion" on my profile, I'm using a G29 which is basically the same wheel with another name. This FFB works great with mods and original content! 10/10
Olá, Sho. Poderia, por gentileza, fazer um vídeo explicando como instalar o SHO FFB. Sempre dá erro.
Shovas
Shovas
Well I don't do videos but I could try to help. Try posting a question in the Discussions tab.
Thank you
Excellent!
Yes very good for T300RS Wheel
Shovas
Shovas
Great to hear!
Excellent
Shovas
Shovas
Thanks!
These FFB settings have turned the vanilla game into a fresh, recent game! Thank you!!!
Shovas
Shovas
Love hearing how it has improved people's enjoyment!
My Driving Force GT is alive ! Thanks a lot for this FFB settings.
Shovas
Shovas
That's great! Very happy for you!
Premium
Nice Idea, but i think, this is a war, you can't win.
I just tested the 1 and the 4 (that don't work) and this engine are to old for FFB in a DD. By me side, i think 4 stars are 3 to much, but I don't want make you life harder. If you release a better version, i will sure test it.
Thank you for your work and i wish you find a way, that we have all fun with that old games!
Shovas
Shovas
Thanks for your feedback, it's appreciated! Can you tell me what wheel you have? Did you follow the README? Key things: Don't use vsync, try for as high fps as you can get, double-check your PLR with my updated values is actually being used, some mods may have super exaggerated FFB strengths be sure it's working first with original cars. It won't be perfectly modern ffb but it should feel closer to modern ffb as opposed to stock GTR2 feel. At least, that's what I'm going for on my DD AccuForce. I'm
SHO...TIME :)
Shovas
Shovas
Didn't think of that one haha
Thank You
Shovas
Shovas
Thanks!

Latest News

Author
Shovas
Downloads
3,062
File size
2.2 MB
Views
34,867
First release
Last update
User rating
4.91 star(s) 11 ratings

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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


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