Small tweaks here and there:
Textures:
-- Better color and lighting balance on the bushes and a few trees.
-- Removed some slight blue tint from the grass textures. If you prefer the grass color from the previous version, go into the skins folders and delete gravel_mult.dds. Rename gravel_mult_orginal.dds to gravel_mult.dds.
Ext_Config:
-- Reconfigured the ext_config setup, separating the grass and season changes from the PA announcer mod. This allows people who don't like the PA announcer (like me) too easily disable it. Just open up the the ext_config.ini file and change the ext_config-pa-announcer.ini section to ACTIVE = 0. Going to do this for my Sandevoerde mod as well so look for a small update on that one soon.
-- Adjusted the season LUT values to show a small hint of browning out to the trees and grass in the summer months. The change is subtle so you might not notice it. I'm not a fan of the excessive dried out summer look.
-- Have a look at the CONDITION_2, CONDITION_3, and CONDITION_4 sections and you will see alternative values to try out if you want. They are labeled as to what they do. Just remove the ; symbol from in front of the one you want to try and add an ; symbol in front of the one you want to disable.
Notes:
I can't do anything about the one whispy grass\bush object getting excessively bright at times unless I want to make it ridiculously dark at other times. For now I made it so it looked good under most lighting situations. If you want to edit it yourself to make it darker, open the ext_config-grass-seasons.ini file and look for this entry. Lower the OFF_VALUE_1 and OFF_VALUE_2 numbers until you get something you prefer. Try 0.49 and 0.08 to start with and go from there.
[MATERIAL_ADJUSTMENT_...]
MATERIALS = arbuge
CONDITION = SEASON_AUTUMN
KEY_0 = seasonAutumn
VALUE_0 = 0.12
OFF_VALUE_0 = 0
KEY_1 = ksAmbient
VALUE_1 = ORIGINAL
OFF_VALUE_1 = 0.59
KEY_2 = ksDiffuse
VALUE_2 = ORIGINAL
OFF_VALUE_2 = 0.09
ACTIVE = 1
DESCRIPTION =