Sebring 1966

Sebring 1966 2.1

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  • Fixed Occluder block under bridge – so fixes rendering issues.
  • Removed ambient sounds, fixing the 'reverb node does not exist' Error.
  • Fixed an issue where some tents were not casting shadows.
  • Reduced 4k textures to 2K texture where it makes no difference, performance increase.
    Decreased intensity of the smoke effects around the track, this seemingly makes it work a bit better.
  • 3D trees were added sparsely around the track. Not enough to cause performance issues, but enough to make a visual difference.
    More than Happy to revert or make a fork version if the trees are not working for some people.
  • Added parallax map to the slabs that make up most of the track. They now simulate grooves with actual depth, as opposed to before where it was a normal map doing the work. (Visual only, road feel unchanged) Again, this may not be to everyone’s taste. If you don’t like the new road, delete everything after the end of line 3849 of the extensions config file.
  • to match the new asphalt look, I have brightened up the grass and surrounding terrain a small amount.
  • Renewed VAO patch
For Better / Faster / more competitive AI please check out the addon by Parrilla https://www.racedepartment.com/downloads/sebring-1966-faster-ai.59027/


Screenshot_ks_abarth500_assetto_corse_sebring_60s_18-4-123-21-13-24.jpg

Screenshot_ks_ford_gt40_sebring_60s_18-4-123-21-33-33.jpg

What are you planning to upgrade this Black friday?

  • PC

  • PC Hardware (ram, gpu etc)

  • More games (sims)

  • Wheel

  • Shifter

  • Brake pedals

  • Wheel, shifter and brake in bundle

  • Rig

  • Something else?


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