The AI is not working very well on the original download of this iconic Ridge Racer track, so I made a new line and baked in some fairly safe sidelines. I've tested on GT3 cars and other mid powered cars and they seem to negotiate the track okay. They are never going to be super competitive on this type of track but at least most if not all finish a race now. Faster cars may struggle with the jumps.
I've also included a VAO patch for CSP users (vanilla can ignore or delete) which gives the tunnels and shaded areas more depth, just delete the seasideroute765.vao-patch if you don't like it.
This is a fun fictional track so if you haven't heard of it or prefer more serious racing then I'd advise against downloading it.
Track can be found here:
I've also included a VAO patch for CSP users (vanilla can ignore or delete) which gives the tunnels and shaded areas more depth, just delete the seasideroute765.vao-patch if you don't like it.
This is a fun fictional track so if you haven't heard of it or prefer more serious racing then I'd advise against downloading it.
Track can be found here: