Scorpion S1 Formula 500

Scorpion S1 Formula 500 1.0.1

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Great mod, very fun to drive, superfast!
Only drawback is de missing Protyres support.
It looks like some files are not accessible for Protyres in data.acd, preventing Protyres to advice over temps and pressures.

Is it possible to fix this, either creating an update or is there a workaround I can can apply to the mod?
Very well made and they almost entirely like the real thing, these have always been some of my favorite cars in SCCA. Thank you for making this mod.
Awesome car, awesome physics (thank you IER) and whole lot of fun :)
Excellent job / good fun. Thanks so much.
I'd been looking forward to this mod & it doesn't disappoint.
Thank you! Great work.
Wonderful little car!
Quick and challenging to drive.
Unfortunately doesn't load with csp 0179 preview5 but does work with 0179.
Thank you for the mod!
Active SCCA club racer here. This mod is awesome. These cars are awesome. I didn't get to watch the F500 race at the Runoffs this year, but I watched at Indy, and that race was epic. The mod is wonderful, I love the real-life skins. Physics seem to be spot on. Wish there were some of these cars that still operated here in New England. The F500 track record at Lime Rock is 53.152 set in 2008. Let that number sink in a little!
Heads up for some people: just because the car doesn't handle like you expect or think the car handles badly, doesn't mean the physics are wrong.

You can be sure that IER knows what they're doing. Probably more than any other physics modder on AC.
What bothers me personally are the paddle shifters that are not connected to the steering wheel. I prefer to drive with the steering wheel hidden. Like this it looks awful. If the paddle shifters had a nicer brushed aluminum texture it would be ok with me. Handling is fun, but for my taste the brake balance is too rear-heavy in the default settings. (have CSP 1.79)

P.S: Sorry for my rude criticism. I am an ungrateful contemporary. If it were possible I would have given 4 and a half stars.
Thrashy
Thrashy
Fair's fair, the aluminum texture is a bit plain. I don't think I can hide the paddles from view, but I can dress them up a bit...
Great job! A lot of fun to drive. Well done!
Thanks.
@Wietie I use the Yamaha YZF-R6 sound from the Cross Car Camatos mod
Fun little car. Way to loose. Operates well with CSP 1.74. Please tighten it up some or open the data file.
Thrashy
Thrashy
So what's happening is that CSP 0.1.74 will load the car, but since it can't understand the rear suspension it acts as if it's completely locked in place. That makes the car undriveably loose -- if you update to CSP 0.1.79 it'll handle much better.
Thank you and everyone involved for this amazing creation! After around 15 minutes to get somewhat of a feel for this small vehicle, it's incredible! Exrtremely fun to race!
This was one of the WIP mods I was most looking forward to and I am very glad to see it make it to full completion and public release. Truly a very unique and challenging car, keeps on on your toes throughout each corner, really an anti-thesis of most "point and shoot" modern entry level single seaters. It is nice to have enough skins for a full grid too. Big thanks to the people who were involved in the mod's creation.
Let me start out by saying this car has great potential, it's decently "challenging" while remaining a lot of fun to drive.
I did some runs around Donington Park and I very much approve of the physics work (a mod without stolen Kunos physics, hallelujah!).

The model looks decent, even if it is a bit dense in places, and comes with a full set of LODs (which is seemingly becoming scarcer on mods released here), so bonus points there.

The SFX is the main reason why I'm knocking a star off here, it really makes your ears hurt after a few laps, which obviously isn't very fun.
I would suggest either reworking it or looking for an alternative.

One minor visual bug noted, but I'll place that in the discussion thread.

All-in-all a good mod with lots of potential to be superb!
Thrashy
Thrashy
Fair point regarding the sounds. This is my first whack at FMOD, and unfortunately it sounds a bit like it. I'm working on a less grating sound pack for a future update... or if somebody who knows what they're doing wants to have a crack it, I wouldn't say no! :D
Premium
The car feels a bit 'wobbly' - mainly during cornering and braking - and the sound is 'meh' but it definitely has potential. Thank you for this!

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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