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Sausage Kerbs for Yas Marina (Abu Dhabi) 1.0

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Everything works great! Could you send me a DM and explain how to add sausage kerbs to other tracks (for example Sochi T2)
Thanks for the explanation in the txt file about the mods of this circuit
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Amazing thank you, are you able to or do you know of any way to fix the floating brake markers?
Col_ed_Viân
Col_ed_Viân
Thank you! Unfortunately I'm not able to edit objects that are contained in an already existing .kn5 file, I only know how to add more objects by adding more .kn5 files in the mod folder. However it's not impossible, but you need to convert the .kn5 file into a 3d model, then edit and export it again using ksEditor. The only problem is to reassign all the textures that are contained in the track and I don't have the right skills to do that.
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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