It looks great. I started editing the textures myself, but I have a problem with editing the seats. They are compressed in such a way that you can hardly see anything there. After saving the file with BC4 compression, I can see the textures normally, but after saving again as BC3 / DXT5, the DDS is wrong size every time. How did you do it? I am new to this and I don't understand everything yet
1st: I use a program called "Unity Assets Explorer" to extract the game textures in .DDS format
2nd: I use a program called "DXTBmp" to open the .DDS file and then send the image to "Adobe Photoshop CS6"
3rd: Using "Adobe Photoshop CS6" i edit the texture and save it in .PNG format
4th: with "DXTBmp" still open, I replace the original texture with the edited one and then save in .DDS format
5th: To use the modified texture in the game I use the mod "VehicleTextureSwap"
I hope I've helped ;D