Another pit extension layout, this time for rt_bathurst taking the total potential grid to 66 cars.
There are no changes from the main track at all except adding a second column of pit boxes adjacent to the normal ones, and a starting grid slot to match all the painted lines visible on track.
Be warned: the PC I used to edit/test this sometimes struggles to even load the track without crashing with this many cars running at once. You might need to turn down your settings and/or keep well below the full 66 car limit.
This layout was tested with the most recent release of the track (as at September 2024). With minor modifications to the relevant models files etc, it will probably work fine with other tracks derived from rt_bathurst such as Legion's bathurst_faux_pre_chase, or hacked into weikangcai's no-chicane add-on etc - but I'll leave that up to you.
If you're wondering where to obtain any of the tracks mentioned here, you should take a look at @breathe_reprise 's excellently-maintained spreadsheet for more links.
There are no changes from the main track at all except adding a second column of pit boxes adjacent to the normal ones, and a starting grid slot to match all the painted lines visible on track.
Be warned: the PC I used to edit/test this sometimes struggles to even load the track without crashing with this many cars running at once. You might need to turn down your settings and/or keep well below the full 66 car limit.
This layout was tested with the most recent release of the track (as at September 2024). With minor modifications to the relevant models files etc, it will probably work fine with other tracks derived from rt_bathurst such as Legion's bathurst_faux_pre_chase, or hacked into weikangcai's no-chicane add-on etc - but I'll leave that up to you.
If you're wondering where to obtain any of the tracks mentioned here, you should take a look at @breathe_reprise 's excellently-maintained spreadsheet for more links.