The mod includes modified two 3rd person cameras (rider focused) that I've been polishing for weeks in MotoGP 15 - here's link. They are slightly modified and adapted to RIDE1.
The goal was to simulate those from the UE a bit & the effect of the camera going down with the rider while leaning.
The cameras closest to the newer parts (based on two camera targets) are in MotoGP13 (MGP13 ACM + DLF Mod), and in MotoGP14 (I haven't made it public yet, if anything let me know).
Both in 13 and 14, the camera supports two camera targets and the Factor.
In the later parts (from MotoGP15 and Ride), unfortunately, the cameras do not work so elegantly.
If someone likes it, feel free to modify/imprive and publish your versions.
The trick is that in the initial position the interest is pushed forward (on Z axis), and in tucked in it moves backwards. Soo, when leaning (Rider is Tucked out), the camera target (head) is kind of pushed forward of the bike, making bike more centered on the screen.
A great effect can be achieved by setting NearPlane to 0.5-7, but I haven't found a way to to slow it down, to be more smooth&fluid (some delayer like HalvingTime).
Another interesting mechanism is manipulation of AngleXFactor (set it to negative -0.4) it starts to be reeeally interesting.
Manipulating camera target on the Z and Y axis also can get very interesting results. This is just the basic/balanced version.
How to install:
1. Go to Ride folder
2. Beckup your original DATA.MIX (rename it to DATA.BAC or something)
3. Paste my DATA.MIX you just downloaded
The goal was to simulate those from the UE a bit & the effect of the camera going down with the rider while leaning.
The cameras closest to the newer parts (based on two camera targets) are in MotoGP13 (MGP13 ACM + DLF Mod), and in MotoGP14 (I haven't made it public yet, if anything let me know).
Both in 13 and 14, the camera supports two camera targets and the Factor.
In the later parts (from MotoGP15 and Ride), unfortunately, the cameras do not work so elegantly.
If someone likes it, feel free to modify/imprive and publish your versions.
The trick is that in the initial position the interest is pushed forward (on Z axis), and in tucked in it moves backwards. Soo, when leaning (Rider is Tucked out), the camera target (head) is kind of pushed forward of the bike, making bike more centered on the screen.
A great effect can be achieved by setting NearPlane to 0.5-7, but I haven't found a way to to slow it down, to be more smooth&fluid (some delayer like HalvingTime).
Another interesting mechanism is manipulation of AngleXFactor (set it to negative -0.4) it starts to be reeeally interesting.
Manipulating camera target on the Z and Y axis also can get very interesting results. This is just the basic/balanced version.
How to install:
1. Go to Ride folder
2. Beckup your original DATA.MIX (rename it to DATA.BAC or something)
3. Paste my DATA.MIX you just downloaded