Retz Autodrome

Retz Autodrome 1.2

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Update 1.2:

PITS:
-New pit exit
-Pit boxes further apart from each other to prevent crashes
-New pitlane Ai so that they won't get stuck

TRACK:
-Added some asphalt with sponsoring on it after T1, as well as a changed Kerb color to suit the sponsor colours
-Some more Sponsoring Boards



-Added some hills with a forest behind the last corner
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Updates:

- Added 2 DRS Zones (T23-T1) , (T10-T11)

- Turns 11 and 12 now have elevation

- Moved the walls closer in Turn 9

-Turn 12 and 22 now have Tyre Barriers

-Updated track cameras

-There are now some buildings and cars on the right before Turn 1

-Added some tarmac at the inside kerb at Turn 13

-Turn 22 now has a exit kerb in result of the walls being moved slightly back

-Turn 1 has now got brake signs on both sides

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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