v99a:
- Added ideal track times for every single track @ dry conditions, this is for AI qualy times.
- AI optimized for Losail (only race lap times, I'll plan to improve AI pace for every corner)
- Adjusted tyre decay, now soft tyres life is a lot shorter and medium/hard are a real option for the race (I still need further testing with medium/hard tyres, maybe buff them).
- Adjusted rider skills (this is for the player), if you see something wrong tell me and I'll fix it.
- Tyre grip adjusted for every type of terrain (tarmac, curbs, sand, grass...)
- Adjusted default transmission settings (gear ratios/final gear) for all tracks.
Update v0.99 notes:
- Tyre Grip: adjusted to match real corner speed (all tyres for all conditions. Warning! Grip values still not adjusted for all surfaces outside track boundaries)
- Engine power and bike aerodynamics: adjusted to match real top speed.
- Some other minor changes (small adjustments in gear ratios, LCS and Front Tyre Decay).
Now lap times are very very close to real life (tested Losail, Catalunya, COTA, Mugello, Assen, Argentina & Jerez. At Sachsenring lap times are a bit faster (dry) and a bit slower (wet), this track man .)
Still a lot of work to do (Bike handling, Rider Skills, Ideal Track Times, AI...)
v0.98:
In this update I fixed Barcelona track for AI in dry conditions.
Try a race, if you can beat AI you can beat me, maybe
More tracks in next updates...
P.S. if you find AI skill to high @ Barcelona try Assen, I can win with not so much effort. anyway I'm gonna increase AI skill there to match mine.
v0.97:
- Fixed the issue of the bike unable to crash when applying full front brakes at a high lean angle
- Added seamless gearbox
- Adjusted the LCS (launch control system) for player and AI bikes.
- Increased realism feeling.
- Also reduced a bit the brake force (original 3600 front/1700 rear, mod v0.95 2600 f/800 r, mod v0.97 2500 f/500 r), this caused a new problem with the AI. It seems that they use a fixed braking point and they sometimes run wide at very hard braking zones.
I'm happy with the player's bike feeling. Next step is teaching AI how to ride a bike properly
Update: good news, I think I know how to fix AI running wide at hard braking zones, I've made a test in Barcelona track and after teaching AI some basic lessons they started braking earlier at the end of the main straight... very nearly of the real braking point reference. So if everything goes ok I'll upload a new update fixing this ASAP.
Fixed mod only working for Factory Honda and Aprilia bikes. Now should be working for every MotoGP 2017 bikes.
Sorry if you already downloaded the 0.9 version