Realistic 2018 Car Performance / Tyre Allocation / Season Mod Part 3

Realistic 2018 Car Performance / Tyre Allocation / Season Mod Part 3 1.4.0

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  • Implementation of the F2004 + MP4-20 Complete Overhaul Mod, which introduces the 2005 McLaren MP4-20 to the game and enhances the F2004.
  • Updated the Tyre Allocation Mod according the tyre nominations from Pirelli until the 2018 Hungarian GP
  • Updated the Car Performances according the 2018 Canadian GP
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  • Corrected Saubers' and Toro Rossos' Ideal Shifting Point (Sau. = 12'000; Tor. = 11'500)
  • Changes to the Fuel Names: Rich Mix is now called "Overtaking" and Fuel Mix "Engine Mode" -->Switching to the Rich mix serves now as pressing the Overtaking button!
  • 2018 Driver Caps and Gloves (Career and main Drivers)
  • updated Savety Car decals --> 2018 logos
Next Performance Update after Spain GP but just maybe then at the very most
Version 1.2 (prerelease tested):
  • Re-setup of the hole mod:
--> All crashes when starting a new career fixed
--> Bugged helmets should be now fixed (please tell me if you still experience bugged helmets)
  • Updated Performances according the 2018 Chinese GP
  • New Game start screen
Version 1.3:
  • All changes from V1.2
  • Fixing of the Infinite loading bug: search for the new LITE Mod version
  • new high-quality 2018 Loading Screens
  • Implementation of @Karlito 's F1 2017 Realistic car physics mod
--> This mod needs at least 3GB of VRAM (Graphics Card Memory) on low settings and 4GB of VRAM on ultra Settings
Fixed a Bug with the Special 1 Allocation used in China!
Also take a look at the new readMe file in the download.

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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