Requires Minimum CSP version v0.1.79 (2144)
This app is meant to help fix some of the shortcomings that AC has in regards to rules, AI, and race setup. If you need help or have any questions, use the discussion board on this mod page. I will not answer questions left in the reviews.
LATEST RARE PREVIEW BUILD v1.2.0.0-preview800
Installation
- PLEASE DELETE YOUR OLD "RARE" FOLDER FROM THE LUA APP DIRECTORY /assettocorsa/apps/lua/RARE
- DO NOT USE CONTENT MANAGER TO INSTALL
1. Download and unzip RARE, copy it’s contents to the root Assetto Corsa directory.
How to enable RARE:
1. For each track, if there is not an existing RARE layout, then when you launch the game on the desired layout, you must click this button in order to inject RARE for this track/layout. Clicking this button will create the RARE layout, and reboot Assetto Corsa into the new layout.
2. For future sessions on tracks that already have the RARE layout created, you can select the RARE layout in Content Manager to avoid having to do any extra reboots. The layout will have 'RARE' appended to the end of the layout title. "Example Track Layout RARE"
3. While in the setup menu before the session starts, you will have access to the RULES and AI tabs in the RARE settings menu. After the session has started, you will not be able to changes settings on these tabs unless you restart the session.
Verify RARE is running:
- If you are in the setup menu, you can check to see if the button in the top right is green and says ON, If it it doesn't, then you can click the button to turn the app on.
- You can also check in game with the debug window to see if "RARE Enabled" is equal to TRUE.
Warnings
- AC REBOOT EXPECTED ON FIRST SESSION OF NEW TRACKS- CURRENTLY ONLY WORKS FOR OFFLINE SINGLE RACES (NOT WEEKENDS)
Features
DRS Control:
- Reads detection line data from ‘drs_zones.ini’ in the track data folder.
INI:[ZONE_0]DETECTION=0.424 START=0.531 END=0.680 [ZONE_1] DETECTION=0.960 START=0.990 END=0.106
- Controls the ability to deploy DRS for AI and players.
- Disables both AI and player DRS deployment if the following conditions aren’t met.
- Within 1 second gap of car ahead before the detection line.
- 2 race laps have been completed and DRS is enabled.
- Lapped cars can also provide DRS, since we only care about track position not race position.
- Uses driver's track position, not race position, so that lapped cars can also provide DRS.
- Only works in Race sessions and ignores Practice and Qualify sessions.
- If track gets to a certain "wetness", DRS will be disabled.
- DRS re-enabled after track has dried.
- Original audio from DRSSound app on RaceDepartment.
- 3 audio sliders: Master, Beep, Flap
- Beeps correspond with DRS being available, and will not beep if the driver was not in DRS range when crossing the detection line.
- Limits the tyre compounds based on a config file per track. This allow you to simulate the real life tyre compound restrictions.
- Changes the compound texture based on whether it is the hard, medium, or soft compound. This is also controlled by the config file.
- The track folder name is used to ID the track.
- The compounds are based on an index starting at 0.
- The example below is for the RSS Formula Hybrid 2022 S.
assettocorsa\apps\lua\RARE\data\tyre_compounds\rss_formula_hybrid_2022_sINI:[COMPOUNDS] COMPOUND_TARGET_MATERIAL=RSS_T1 DEFAULT_COMPOUNDS=1,2,3 SOFT_COMPOUND_TEXTURE="C4" MEDIUM_COMPOUND_TEXTURE="C3" HARD_COMPOUND_TEXTURE="C2" [bahrain_2020] COMPOUNDS=2,3,4
- Fill AI tank for races, so they don’t have to pit for fuel.
- Restricts AI from refilling their tanks during a race.
- Uses the fuel_cons.ini to guess the fuel consumption for the entire race.
INI:[FUEL_EVAL]KM_PER_LITER=2.34
- AI will pit for new tyres once their average tyre life is below a set threshold.
- New difficulty formula that allows AI to be on full throttle when driving on straights. This allows for more competitive AI at lower difficulties.
- Race Control notifications, currently only for DRS being enabled/disabled.