2006_Puebla.AIW
I have done my best to reduce the first corner pile-up on this track. I also changed the racing line in a couple of places where the AI was cutting corners too much to make it look more realistic and repaired a spot where the track boundary crossed the racing line. The speed of the AI has been adjusted using, QualRatio=(1.1700) and RaceRatio=(1.1700). If you find the AI too fast, then lower these numbers. The original was 1.07.
At the back of the field, the AI still bumps each other's bumpers in the first two corners. If you qualify in the top 15 I'm pretty sure you won't notice. I will continue to try and fix this problem.
Please try this out and give me some feedback. And don't forget to make a copy of your original AIW file if you want to go back to it.
I have done my best to reduce the first corner pile-up on this track. I also changed the racing line in a couple of places where the AI was cutting corners too much to make it look more realistic and repaired a spot where the track boundary crossed the racing line. The speed of the AI has been adjusted using, QualRatio=(1.1700) and RaceRatio=(1.1700). If you find the AI too fast, then lower these numbers. The original was 1.07.
At the back of the field, the AI still bumps each other's bumpers in the first two corners. If you qualify in the top 15 I'm pretty sure you won't notice. I will continue to try and fix this problem.
Please try this out and give me some feedback. And don't forget to make a copy of your original AIW file if you want to go back to it.