Porsche Carrera GT

Porsche Carrera GT 1.4

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Hello! the mod sounds ABSOLUTELY incredible from the video, but when I installed it, it still sounds like the original audio, which is odd.
just amazing, i have noting to say
Hello there!
I wonder if I could get some help with the install because when I drop the ZIP file in content manager it says the app can't detect any content to install, have I done something wrong maybe?
Would really appreciate some help since the mod seems to sound incredible!:)
Juliusz Baczynski
Juliusz Baczynski
What you do is manually install the sound files in the cars sfx folder, it works with complete cars, but in this case not really
Increíble! esta muy bueno, muy bien logrado, te felicito.
Existe alguna manera de que el sonido del interior sea mas fuerte, que suene como el exterior?
Awesome, tunnel sounds are absolute INSANE.
Juliusz Baczynski
Juliusz Baczynski
Thanks mate, I think we have just scratched the surface on what we finally want in a car sim!
Hey, first of all I want to congratulate you because this sound is straight up incredible. I would just like to ask you if you could tell me why I can't get the tunnel sounds? I am running the latest version of Csp and i have downloaded your sound mod from this page (version 1.2 apparently)
Juliusz Baczynski
Juliusz Baczynski
Thanks mate! You can open audio_sources in one of the shuto layouts, I recommend Tatasumi PA since it has long tunnels like the videos I have shown. Replace this code for tatsumi pa audio_source:

[REVERB_0]
ENABLED=1
NODE=AC_REVERB_0
MINDISTANCE=176
MAXDISTANCE=180
PRESET=CUSTOM
DECAY_TIME=20000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_1]
ENABLED=1
NODE=AC_REVERB_1
MINDISTANCE=148
MAXDISTANCE=152
PRESET=CUSTOM
DECAY_TIME=20000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_2]
ENABLED=1
NODE=AC_REVERB_2
MINDISTANCE=160
MAXDISTANCE=164
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_3]
ENABLED=1
NODE=AC_REVERB_3
MINDISTANCE=100
MAXDISTANCE=104
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_4]
ENABLED=1
NODE=AC_REVERB_4
MINDISTANCE=630
MAXDISTANCE=634
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_5]
ENABLED=1
NODE=AC_REVERB_5
MINDISTANCE=453
MAXDISTANCE=457
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_6]
ENABLED=1
NODE=AC_REVERB_6
MINDISTANCE=200
MAXDISTANCE=204
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_7]
ENABLED=1
NODE=AC_REVERB_7
MINDISTANCE=200
MAXDISTANCE=204
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_8]
ENABLED=1
NODE=AC_REVERB_8
MINDISTANCE=200
MAXDISTANCE=204
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_9]
ENABLED=1
NODE=AC_REVERB_9
MINDISTANCE=200
MAXDISTANCE=204
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_10]
ENABLED=1
NODE=AC_REVERB_10
MINDISTANCE=200
MAXDISTANCE=204
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_11]
ENABLED=1
NODE=AC_REVERB_11
MINDISTANCE=200
MAXDISTANCE=204
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_12]
ENABLED=1
NODE=AC_REVERB_12
MINDISTANCE=120
MAXDISTANCE=124
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_13]
ENABLED=1
NODE=AC_REVERB_13
MINDISTANCE=120
MAXDISTANCE=124
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_14]
ENABLED=1
NODE=AC_REVERB_14
MINDISTANCE=120
MAXDISTANCE=124
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_15]
ENABLED=1
NODE=AC_REVERB_15
MINDISTANCE=120
MAXDISTANCE=124
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_16]
ENABLED=1
NODE=AC_REVERB_16
MINDISTANCE=300
MAXDISTANCE=304
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_17]
ENABLED=1
NODE=AC_REVERB_17
MINDISTANCE=763
MAXDISTANCE=767
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_18]
ENABLED=1
NODE=AC_REVERB_18
MINDISTANCE=1083
MAXDISTANCE=1087
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_19]
ENABLED=1
NODE=AC_REVERB_19
MINDISTANCE=970
MAXDISTANCE=973
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_20]
ENABLED=1
NODE=AC_REVERB_20
MINDISTANCE=126
MAXDISTANCE=130
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_21]
ENABLED=1
NODE=AC_REVERB_21
MINDISTANCE=850
MAXDISTANCE=854
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_22]
ENABLED=1
NODE=AC_REVERB_22
MINDISTANCE=265
MAXDISTANCE=269
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_23]
ENABLED=1
NODE=AC_REVERB_23
MINDISTANCE=297
MAXDISTANCE=301
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20

[REVERB_24]
ENABLED=1
NODE=AC_REVERB_24
MINDISTANCE=200
MAXDISTANCE=204
PRESET=CUSTOM
DECAY_TIME=14000
EARLY_DELAY=28
LATE_DELAY=53
HF_REFERENCE=20000
HF_DECAY_RATIO=60
DIFFUSION=100
DENSITY=100
LOW_SHELF_FREQUENCY=80
LOW_SHELF_GAIN=-28
HIGH_CUT=20000
EARLY_LATE_MIX=100
WET_LEVEL=20
I have seen/heard several alternatives for this car (some exaggerated) and this one strikes the perfect balance. Thanks
Juliusz Baczynski
Juliusz Baczynski
Thanks mate! The pursuit for realism is what my channel is all about! Please take a listen in replay mode in dirrerent distances and find out what the vibe is all about
Cool.
By far the best sounding carrera gt in assetto so good job. Although heres some stuff i would fix on. Firstly theres this goofy sound which can be heard in your upper most video at 6:57. Hard to explain but happens at shifting, and is kinda annoying. When in exterior cam and letting the throttle off and on again theres this cut in the sound which sounds somewhat artificial. Lastly i would`ve liked to hear more sound in bumper cam (although i know its mid engine). Otherwise this is great and hope to see it improved on!
Juliusz Baczynski
Juliusz Baczynski
Thank you very much, this is something that is a limitation of the software used (FMOD) the only way to get a proper shift sound is that you have it connected to the on gas pedal sample, and when rpms jump around because of traction loss, it can sometimes hit that rpm range where the sample starts, and the sample starts with a shift sound and contunues with on gas sample continously, it is sadly the only way to make a proper shift sound when the engine bounces on the clutch engagment like in real life, so you have to consider what parameters that limits sound creation in the program, there is however a gear section in fmod, problem is it cant respond to rpm, since every gear has different gearing ratios, a shift sound would only respond to the input of gearchange and not rpms, which would have a different tone since it can land on different rpms. Anyways, thanks again for the kind words!

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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