very good, I will not only give the 5 stars for a suggestion, I agree that during turns the tires are exactly like their mod, but when they are new they shine, there is no way to put the shining ones by only half or 1 turn and then they enter the state what the mod leaves? just a constructive criticism, congratulations
To change the tire side:
* sidewall_diffuse.texarray
* sidewall_logo_surface.texarray
To change the wear texture:
*** slick_surface.texarray
This file has to be modified twice,
one file is when the wheel is stopped and the other is when the wheel turns.
Just click on the small arrow below the ego erp where it says:
TexArrayIndex: 0 (8)
then click to TexArrayIndex: 4 (8)
To fit a shiny or dull tire (Side and surface):
Glossy - Just save the texture in BC7 sRGB format (Color + Alpha)
No shine - Just save the texture in BC7 Linear format (Color + Alpha)
Note: photoshop will save the file with 11 mipmaps, to put it in 9, you just need to export a standard texture of the game,
then 9 mipmaps will be saved, save it.
It imports its texture normally in the ERP Editor and then it imports the standard texture of the game, everything will be 9 mipmaps.
Example: You will change the textures slick_surface.texarray TexArrayIndex: 0 (8) and TexArrayIndex: 4 (8)
Then, after you exported the game's brown texture, TexArrayIndex: 1 (8) for example, you import the modified textures
TexArrayIndex: 0 (8) and TexArrayIndex: 4 (8) for example and then TexArrayIndex: 1 (8) imports again.
Then it will switch to 9 mipmaps.