IMPORTANT: New installers - no issue, just download and install track as per any other. However, If you are updating to 2.1 and have a previous version installed, please replace the whole pinwheel folder in ..\content\tracks, removing any trace of the old one. This is due to the new layout and change in naming which AC and/or CM seems to struggle with! Thank you to @taylorwallace9 and @Perico Lospa for bringing this to my attention (see discussion).
(Updated for 2.0.0)
Pinwheel Circuit is a 5.6km layout designed with flow in mind and fun to drive for high speed cars, particularly single seaters. As of version 2.0, a short layout at 2.9km is also included. Based around a power generation theme (old and new), the track has a high resolution physical mesh, GrassFX, Lights, Pit sounds, fast and competitive AI, cams, animations and 32 pit boxes. The track is optimised for performance; a conscious attempt to account for my own admittedly average hardware but hopefully not to spoil immersion too much for those with better systems than me.
Track overview:
Onboard by @rambokim (thank you):
All the object meshes are bespoke and made from scratch - it has taken a while! I do this mostly for fun and have burnt many hours (on things like designing pylons).
If you would like a challenge, some recommended cars to test with and my record times so far (as of v1.0):
Additional thanks to: Mascot, Fanapryde, Jonah Hax, rmi_wood, twobegreen and Shane Pitkin, for their help and feedback here on racedepartment during the past few months before finally reaching v1.0. Apologies if I have missed anyone.
Track layout:
Crossover Suspension bridge:
Departing Bo-Bardi hairpin:
Pits:
Cedric's:
'Short' layout tunnel exit:
Koolhaas: Hairpin
Grid detail:
pit entry:
Finally, although I own the copyright, the track is free and will remain free. If in doubt, it is released under the GNU General Public Licence in order for it to remain free to the community. If you wish to use any objects in your own projects of course I'd be happy to share!
Thanks again for all the support from the community, I hope you enjoy a race or two on the track.
John Harding (je5).
(Updated for 2.0.0)
Pinwheel Circuit is a 5.6km layout designed with flow in mind and fun to drive for high speed cars, particularly single seaters. As of version 2.0, a short layout at 2.9km is also included. Based around a power generation theme (old and new), the track has a high resolution physical mesh, GrassFX, Lights, Pit sounds, fast and competitive AI, cams, animations and 32 pit boxes. The track is optimised for performance; a conscious attempt to account for my own admittedly average hardware but hopefully not to spoil immersion too much for those with better systems than me.
Track overview:
All the object meshes are bespoke and made from scratch - it has taken a while! I do this mostly for fun and have burnt many hours (on things like designing pylons).
If you would like a challenge, some recommended cars to test with and my record times so far (as of v1.0):
- Ferrari F2004 - 1:25.554
- Formula Hybrid 2022 - 1:27.297
- VRC Formula Alpha 2007 - McLenna MC22 - 1:27.326
- Lotus Exos 125 Stage 1 - 1:31.549
- Porsche 919 Hybrid 2016 - 1:39.322
- Toyota TS040 Hybrid 2014 - 1:41.361
- Tatuus FA01 - 1:57.020
Additional thanks to: Mascot, Fanapryde, Jonah Hax, rmi_wood, twobegreen and Shane Pitkin, for their help and feedback here on racedepartment during the past few months before finally reaching v1.0. Apologies if I have missed anyone.
Track layout:
Crossover Suspension bridge:
Departing Bo-Bardi hairpin:
Pits:
Cedric's:
'Short' layout tunnel exit:
Koolhaas: Hairpin
Grid detail:
pit entry:
Finally, although I own the copyright, the track is free and will remain free. If in doubt, it is released under the GNU General Public Licence in order for it to remain free to the community. If you wish to use any objects in your own projects of course I'd be happy to share!
Thanks again for all the support from the community, I hope you enjoy a race or two on the track.
John Harding (je5).