Pineview Run

Pineview Run .97

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Nevermind the blue halo, object was selected with object inspector.

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In this update:

Smoothed Roads/Pit
Configured Surfaces (Pits work correctly now)
Adjusted/Swapped a ton of materials
Removed a bunch of tires
Configured RainFX, Lighting, and Procedural Grass (CSP Required)
25 Pits for Race/30 Pits Trackday ect.
Track Map Added
Other Changes

Grass grows, and is cut every Thursday.
Wow guys (and girls) this update was supposed to drop yesterday! However I missed clicking the next button.. Yeah yeah, Laugh at me I see you! :D Good Luck Racers!

Patch Notes (0.96):
Adjusted track concave
Adjusted track width to better represent Real Life
Swapped multiple buildings near pit
Added some bushes
More Grass
Enabled Shadows
Added more object collisions
Remade Ai lines (Pit works now)
Removed Off-Tracks (For now?)
Adjusted Sky/Sun (Much better lighting, Except Rise/Sunset is inverted)


Known bugs:
If you hit one of the stands (with collison) the meterials.. fold?
Some missing landscape triangles (small holes)
Bump where track meets, just before finishing line
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Sorry for the ugly graphics/res , mine are set low.

What to expect in the next update?
Curbs! Set all curbs (even though they are small af comparably to most tracks)
Smooth some of the landscape around the track, Mainly the straight between Knuckle and Boot corners [corners 11-12] (UGLY UGLY Triangles!)
Smooth transition of track join near start/finish line.

NOTE: All criticism is taken into account for future changes, however none altering REALISM compared to the IRL Track.
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added AI Racing lines, Good Luck Racers!
Up to 13 Racers (Pit Setup)
Races where you don't Pit may hold 20 racers.
Drift/Trackday ect. 20 drivers/pits.
This is due to some some pits being set outside pit area and would have a horrible experience pitting during a race.
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Smoothed tracks, including pit entrance/exit.
Removed ugly ramp pit exit.
Fixed Collisons, lost last update.
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Widened Track, Steeper Dropoff
Fixed off-tracks
Rerouted off-track near finish line (No more jump)
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Tire pile collisons added
Fixed some track sections

Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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