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Physics reworked for Alpine A110 1600S 0.2

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I know there are still people who don`t use Content Manager, so here goes v0.2 with the full added content to the Alpine A110 1600S (link for the car in the archive). Sound swapped from Celica (Kunos) but less backfire, few more skins, less wheel blur, period accurate driver figure, extended setup. Defaults for physics remain unchanged. I like the balance as it is - go over the edge of grip and you`ll suffer the consequences immediately.
If you want to make the old sound work in and out of the car (and all other old cars in the grid), you need this. Downside - all the newer cars in the grid fall silent.
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Let me know if you need the "common.bank.tnt" and I`ll upload the "SFX Switcher" package on RD.
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Reactions: Raffi_M and HansDG
First of all I put a link in the download for the car itself. Sorry for the inconvenience but it`s all RD`s policy for muting other sources of content.
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Again upload consists of packed and unpacked data that goes in your "\AssettoCorsa\content\cars\alpine_a110\" folder.
The new:
- corrected tires to 185 / R15 for the two modern sets and 165 / R13 for vintage 60`s as found on Alfa Romeo GTA;
- corrected ARB and dampers for better feel and grip;
- increased FFB slightly for easier control;
- corrected steering linearity and toe alignment;
- corrected default brake balance for stable turn-in.
Word of caution - don`t rush to draw conclusions from the first lap or to immediately correct the pressures. Just drive off carefully and as soon as the tires settle at the optimal 34 psi (SM) give it the boot.

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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